A few suggestions
Here's a few ideas as I'm sitting at work bored!!!
How about making alliances only between Galaxies? max number of galaxies allied to 4-5? Make exiling people only possible with damn good reasons, not just the old "he aint active enough" rubbish - exile requests to be passed to admins to decide if the request is reasonable. Devise a mentoring scheme so experienced players can mentor less experienced Gal mates. Introduce more technologies, attack formations, defence formations (hehe could be fun). Have diplomacy - declaring war would increase roid caps for example, trade agreements whereby each person can nominate 3 trade routes which would bring in extra resources (outside own galaxy only) depending on the size of their trading partners - which also would allow a player to blockade trade routes until the traders saw him off. Just a few ideas thrown into the ring off the top of my head. Not easy to do them i know but as we were bandying stuff about hehe side note - I played early rounds, then missed a load of rounds and came back 2 rounds ago, if these have been tried already or thrown out then excuse me :) I copied this from a thread i posted it on as its more at home here. |
Re: A few suggestions
I dont like making alliances a galaxy thing particularly; It would mean presumably allies cant control who their members are, beyond the 25 of 5 bp's.
I think a lot of this stuff has been suggested before; I would like more complexity and modes of combat but its all the sort of stuff that dissapears onto the back burner because its not seen as a pressing issue |
Re: A few suggestions
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Anyway I was looking at 5 and thought of a different idea of sorts. Trade links between alliance and player. It would be a link where your lower alliance players (lower 10%) could get a boost in resource from the alliance every tick. The trade link would be off set by the tax the alliance fund has, or perhaps a small amount of interest could be added per tick to the alliance fund (1-2%). The trade link would replace the current alliance donation function. |
Re: A few suggestions
2-5 sounds all good. I would like to see people stand up for their gals to make them grow and not disband them right away by the actual vote or by exiling themselfs or their galaxy mates.
Mentoring, accessing others planet details would be a good thing and would help certainly to give the new player guidance. I believe my previous post about ground troops covers the need for new tactics and formations. It will obviously also bring in some more technology. Setting a public war/nap status. IE declaring war or making agreements would be viable by the community. You could gain some eta bonus to sort your battles. It gets more interesting to all without access to politics. Perhaps some sort of negatination system could be created also. But will get back to that, gotta run to work. |
Re: A few suggestions
Exiling people is a good option when you're unlucky with the shuffle. I see no reason to penalize a gal further. Exiles should be allowed between tick 36 and tick 72. Then I have no problem with your suggestion.
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What happens to those people that are exiled / left in the inactive galaxy? Quote:
I still don't know that we'd a) get enough people willing to spend the time to talk (or do more than the current support team do), or b) have any sort of direction or aim beyond "helping players", or c) have enough infrastructure coded and in place to successfully support b) and/or potentially reduce the issue of a) Quote:
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I assume you mean viewable /visable by "viable". I disagree with eta bonuses; I far prefer asteroid cap changes and xp bonuses (the XP one obviously feeding off the asteroid cap bonus). I'm not so sure about the NAP system, but it could come into effect with a similar startup/cooldown period, perhaps to complement a "friendly fire" feature. Quote:
these should all really be in different threads :( |
Re: A few suggestions
I think exiles shouldn't go to C200 but to 1:1
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only allow 1 attack fleet? with 2 def fleets?
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time to allow friendly fire and/or fire on non ally attacking same target...
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Bring back private gals then? People are really jumping over to satisfy their allinace wishes, or simply cause they self are lame loosers who cant stand up for anyone else than themselfs (and probably not that either.) I was more like thinking of setting a referal code and whom has matching referals can get access to some basic details of the friend playing. ie. u do have a friend/referal list and clicking one of their names/coords, opens up the developement procress, mine/fleet ratio, fleet, + whats ever nessesary details to mentor. And I am only speaking of mentoring your friends or people u have invited to the game. Not some public mentor team. Yeah I can speak from experience that how ever sucky the game is, when its slow and simple enough someone will come to it (**********.) For everyone that seeks for some action its plain stupid and sucky tho. How ever automating some basic features u dont fancy handling wouldnt be a bad idea at all. |
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That mentor system sounds a bit abusable unless it's done via referrers and buddy packs. I'm not sure on it's uptake either. |
Re: A few suggestions
It does take away the need to ask around for the progress as u can self view it, this does not mean u can actually click something over there... just the data gets pasted to u or something.
Then u can simply mail the new guy instrcuctions how to go forward for example. If priv gals change nothing, why dont u allow them straight away? The random gals can get several protection set ups... Or divide them under willing mentors/oldies playing random to guide them. Its far more better than getting shit from over half of the community who act like pricks... |
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Crazy Idea #210 Capping % decreases the more times a planet has been attacked. |
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The Cap % would increase after each tick without hostiles. |
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I guess something like 30% cap on first wave, decreasing 5% every land directly after that with a minimum of 15%, and increasing 5% every tick without a landing. I like the idea. |
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Maybe a basic system like All Clear, Yellow Alert, Red Alert and you would see if in the news like. "Due to recent hostile actions, our military status has been raised to Yellow Alert". and when it decreases. "Our fleet status has been lowered to All Clear". Alert status also directly limit roid capping. All Clear = 25% Yellow Alert = 15% Red Alert = 5% So your still capping at red alert, but its more worth while to attack another target if you want a higher cap. Also this could even lead to people actually launching attacks through out the the day to beat the midday landers. |
Re: A few suggestions
I don't understand anything you said there.
(Also, for the love of god, not another "hey guys, I have a bunch of random ideas" thread.) |
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1) Everyone starts on "All Clear". 2) Once you get attacked your status get modified, decreasing the max cap loss on the next incoming. 3) Every tick your not attacked your status is change to increase cap loss. Modifying status would be Lander Hostile = +4 Point No hostiles = -1 Point Note: I'm going to change the names of each Alert Status to Green, Yellow, Red. Green = 1-3 = 25% Cap Loss Yellow = 4-6 = 15% Cap Loss Red = 7-10 = 5% Cap Loss If Alert Level is above 10 then its dropped down to 10 So lets say your on Alert Status Green, and you get 3 hostile incoming 1 tick apart. First Wave When the first one lands he caps 25%, then adds +4 to the Alert Level. Because the Alert Level is at +4 your Alert Status changes to Yellow and posts it in your news (for all to see). Second Wave Second wave hits, they cap 15% (Yellow Alert max cap). After roid capping Alert Level is increased by +4, bringing it into range of Red Alert, which is then announced in your news. Third Wave Now the max cap for red alert is set to 5%, meaning its very little in the way of roids. But if the attacker does land then it adds +4 to the Alert Level after capping roids. But because the max Alert level can only be 10 then its dropped down. Now for every tick with no hostile your alert status drops by 1, so with in 10 ticks your back at Green Alert. So if anyone wants full cap after an attacker landed, they would have to wait 4 ticks. But at 15% its not too bad. This would most likely reduce multi fleets down to 2 a day. |
Re: A few suggestions
Doesn't solve the problem, just disguise it.
P.S. This bit: Quote:
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Re: A few suggestions
I like the idea, and it would be an improvement in the game to have it implemented. I'm not sure about the status being shown in News coz of the 4 ticks delay in news scan.
I'd rather have a green/yellow/red led just next to the planet name on the gal page. People who don't like it should have the option to turn it off (grey) in Preferences. |
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