Does initiative do anything?/combat errors
The defending fleet looks like this:
Cutlass 500000 Corsair 150000 Thief 25000 Buccaneer 50000 Pirate 50000 Rogue 10000 Marauder 10000 Ironclad 1500 My attacking fleet looks like this: Phantom 2022088 Illusion 59908 Thiefs have an initiative of 6 and Buccaneers have an initiative of 20. Those are the only ships he has that target fighters. Furthermore, both are steal ships. Phantoms have an initiative of 3. Based on initiative, his buccaneers shouldn't have any opportunity to shoot as they will have been destroyed by the time it is their turn to fire. His thiefs do enough damage to destroy/steal 487500 phantoms. Now for the actual results. Phantoms: 291367 killed 1519993 stolen All my Illusions were destroyed. Now there seems to be an error both in the way initiative works and in the type of damage done. What is up with this? All stats taken from the speedgame stats page |
Re: Does initiative do anything?/combat errors
Damn you're right. Sent the wrong fleet.
Regardless, this isn't the first time that I've noticed initiative related errors and it doesn't mitigate the fact that my ships should have been stolen, not destroyed. |
Re: Does initiative do anything?/combat errors
Thieves don't steal.
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Re: Does initiative do anything?/combat errors
This is joke ? :/
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Re: Does initiative do anything?/combat errors
He might have confused the speedround stats with r23\24 stats.. i dunno :\
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Re: Does initiative do anything?/combat errors
Possible, but clicking "Stats" in the speedgame gives you the speedgame stats, not the r24 stats.
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Re: Does initiative do anything?/combat errors
Just a quick note to posters: this is the Strategy Forum - its a nice and happy place. Please refrain wherever possible from abusing people who ask questions. Whilst it seems that the original poster might have his stats confused, it is not acceptable to abuse him for asking a question here. Not everyone is as awesome as you are - please consider that in future.
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