Game of inactives?
"Also, to confirm that paid planets have their incomings "auto-reported" to their alliances when they have incomings."
i dont like this move. it AGAIN only rewards inactivness, helps the active people in no possible way and is just plain sillyness again. same with run/hide, same with god damn prelaunch, etc.. why do u implement such things? maybe we can have a system for next round that makes the anti CO ships when we get CO incs even when player himself/herself is offline? |
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I played PA since r3 without this feature, I never thought it was necessary, because an important part of the game is having your gal mates taking care of you and you taking care of them... sad to see this going to shit. Looks like a desperate move to try and get people to pay.
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It makes the game slightly more playable if your unlucky enough to land in an inactive random galaxy and doesn't really change anything for most of the universe.
Complaining for complainings sake is fairly shit. :crymeariver: |
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Absolutely delighted they put this in!
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actually its good, makes the game fairer since alliances like CT and ND have had this since notifications were created.
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Actually, its not bad at all.. i mean i am pro to adding features that make this game a little less hardcore. I mean, u have the active player who gets on pa every other hour, but those people play pa because they like it, and will not stop playing it for any "simple reason". But for the others and the majority, things like that will get them to play the game more, as it makes things more easy and laid back. I think games that require less activity, are more popular now a days, and we shouldn't be stuck in the past, the game needs to move on....
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The reason alot of players quit this game is because it's extremely hardcore. As in, waking up at night to send defence or launch your attack(s). Yes, this doesn't benefit the active players who can afford to stay up the entire night. But if that's the ONLY type of player you want for this game, then you'll have like what ... 100-200 left? If you want to address the more 'casual' gamer, then things like this need to be implemented. It's a choice you(they) make. |
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noone plays this game as hardcore as back in the time of r2-6 ..
so they help the normal player with advandtages they maybe wanna buy i think its a comprehensible move of pateam ? |
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PL was added at PAX. I hated it then, I ve gone soft and use it now.
However, its not the PA I d like to see. But then again, I loved pia with 30min ticks. :( Instead of constantly diminishing the payoffs for being active, you should add other things to the game. In a game like SFC no one cept urself will see if u got incs ( you can be bashed if u dont check for 30mins ). So you need to be online 24/7 or send away ur fleet to save it. This game got 200k players.... Rewarding activity doesnt have to scare away other players. |
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Ppl quit cos it has become more boring, nothing new has been added, player`s ingame actions get restricted by every round and things like that, not that its hardcore.. this is just my opinion ofc.. im also pro for things that make lives easier for new players - faster startup, etc.. but this thing is not helping new or less active players even 1 bit.. on the contrary it might even make it worse for em, since now if they hit a planet (usually smaller planets in smaller more inactive gals) its alot more likely they get defended against if their target has an alliance. Even if whole gal is sleeping/away and noone is around to press the "Report" button theres no elemnent of surprise (or however u call it). The attacker has lost his edge on that attack into an inactive gal and maybe even dies due to having def and no scans or whatever the scenario turns out to be. Also one thing about prelaunch that i wanted to add.. imo that also can be one reason why WE actually NEED to get up during nights.. as if there was no PL less ppl would b sending during nights, more fleets would b sent in the morning/day/evening and the battles might be more spread throughout the whole day.. thats only assumption here, just a thought ive had concerning prelaunch. |
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I mainly quit because I couldn't afford the time spent on the game anymore. Sure I got bored aswell and my motivation was low.
Funny thing is, a PA player takes it for granted an considers it normal that you get up at night to send defense if required. I mean, what "game" requests you to interrupt your nightrest? Hell, when I still played, most alliances only announced targets during the night 1-2 hours before lauch. This to force their members to be online, to avoid getting scanned for pre-launching and to avoid the targets being leaked. So yeah, I had to get up around 3-4 to launch my fleet. Looking back at it now, completely retarded tbh. |
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yups, its quite retarded.. tho there are diffrent kind of alliances, who offer diffrent kind of possibilities.. some offer morning raids, retals during day, etc..
its not a must to wake up during nights to play this game, nor is it really needed if u are satisfied with rank 300 for instance (im not saying u couldnt do better btw and i know ppl that do better with such activity).. ok this thing isnt about gettin up during night or not, its about a new feature that i dont see any point of and which even makes it a tad harder to land attacks for every planet/player in planetarion.. at least in my eyes |
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I support it. The people who it helps is those in shit inactive galaxys that arent awake when attacks are sent. If this change causes so much of a problem for you, how about growing some balls and stop hitting inactive galaxys?
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It rewards those people who upgrade there account.
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lol scott.. well i guess i should have seen such a reply coming or sth.. neways i cba to argue about it nemore, just its pointless feature in my eyes that just makes the defence on inactive shitty planets more easier even tho they dont prolly deserve it due to emselves being shit..
however imo if u wanna do nething that makes the gameplay easier and better for new ppl then introduce some sort of new tutorials, easier access to scans tech, shit like that .. not just something that does most of the things automaticly for some inactive player or sth. as said, u should introduce a new system that scans the incoming, calcs it, makes enough ships to cover it and even report all the info with whats in the prod and whats incoming to alliance as well for paid planets for instance.. lets make everything automatic! |
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Stop getting all excited and stop trying to imply that this will turn planetarion into a game for inactive players. The player will still need to be in a decent alliance where there are people online to send the defence and will need to be upgraded. Maybe, just maybe.. your playstyle of 'roiding the inactives' isnt a playstyle the PA Team nor the community really wants to encourage or advocate. |
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nub bashing is a roundwinning tactic. This has been proven over and over light. STOP ****ING UP MY CHANCES TO WIN ANOTHER ROUND PA TEAM!
( the nubs I will roid now will have to be allianceless and not upgraded I spose! ) |
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Rewards invective's this feature is ftl poor form disappointed to see it implemented.
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this feature was only implemented to encourage people to upgrade their accounts
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nobody is forcing anyone to pay and upgrade to have access to this feature.
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Something they should have implemented instead should be the option to send +1 eta attacks which are not shown on gal status, only for each planet. Forcing people to be active, and giving incentive to pay ( you can do that attack mission )
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As per usual, certain members of the community are resisting any change which aims to make the game slightly more casual. Hell, this isnt even a major change and wont really effect most people.. yet its still got a forum thread with people complaining about it.
Its also got Wishmaster in it, with suggestions about how to make the game more hardcore and force people to be more active! |
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This has nothing* to do with activity. All this does is remove a tech barrier: certain alliances already had this capability (ND and possibly CT too); now every alliance has this ability.
The only people benefiting from this are people like me. *very little |
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I think although it should be autoreported, when it is recalled it should only update the recall if the planet is logged in.
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Its removes the possibility for a casual player to attack bigger planets!
All you can do is hit smallest planets in smallest gals. I know that a lot of people do not like smaller planets being able to roid bigger ones......... so be it |
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If you attack at the right time, alot of gals wont have anyone online cause they dont think they will get incs. PL / ally attacks however and they will make sure someone are online to sort shit. |
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If you don't notice "A planet in your galaxy has incomings!", then surely you wouldn't notice "YOUR ALLIANCE HAS NEW INCOMINGS REPORTED" either?
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Perhaps, when the person is only selectively "noticing" :)
Perhaps the person doesn't care if his galaxy is getting attacked but he does care if his alliance is. |
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You might say that its a "bit" more likely that someone will be around out of the 99 than out of the 7. Just a thought! |
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Stupid feature, will only save the big rather than the small in all fairness.
The small even if incs, even if reported like this still dont have a chance in some cases to cover and it makes bigger planets harder to hit. No real need for nightwatch now. Score. There is nothing more satisfying than sneaking an attack through on some big planet with noone noticing. Thats gone now. Should make it a setting you have to have say 35 points of your population on. Rewards actives and also helps inactives. Then people can also choose to switch it up when they are gone or not. |
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Well i was thinking just another section maybe called Intel or something. Could link it to stealth too i guess! Or to many cov oppers games would be ruined :p
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This is a good idea
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Like the idea though, and would sort it for everyone. |
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