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AcidK 3 Oct 2003 23:57

Academy of Psychics - Primary Location
 
Yes, thats right, the Academy of Psychics has reopened (for the second time in one week). But, to all those used to the old ways, things have changed vastly. Teaching certain criteria WILL continue, lessons will be to teach younger psychics (or those will potential) how to further develop their power or to teach them Core Psychics (Telepathy, Telekinesis, Telemorph, etc). The Academy of Psychics has become more of a refuge for psychics more than anything else, and a place where they can show off freely without worrying about others arguing on the basis of 'over-powering'.

The Psychic Ranking System, however, will still remain the same. Ranks are assorted by certain Psychic Power Levels (ie, how well you can control psychic energies) and through loyalty to the Academy of Psychics (ie, how long you have been a member to the Academy). There is a seperate ranking system to those becoming apprentices under higher-up psychics (Darkling, Fluffie, Dark Vampire, Galadriel, etc)

Ranks are as follows (Normal / Apprentiships):
  • Newcomer / Neophyte
  • Learner / Apprentice
  • Psion / Psion Apprentice
  • Heavy Psion / Top Apprentice
  • Powerful Psychic (At this level both Normal Learners and Apprentices may begin apprenticing others. Also, this is the level where psychics may join the Psy-Force)
  • Psychic Master (at this level, if a Horseman retires, these people can apply to be the replacements)
  • Horseman

The max amount of Horsemen is 4, there can never be no more than this amount. The Psy-Horsemen are, more or less, the council of the Psychic Community. These 4 are whom controls what goes on around here and are the first people to goto if you have a complaint. The Horsemen also, under my authority, gain the ability to equip themselves with K5 Katanas and have full access to the Psy-Vaults. The current Horsemen are:

AcidK
Skragg
Planetkiller
Evil Ginge



Current Powerful Psychics and Psychic Masters are as follows (PP = Powerful Psychic, PM = Psychic Master):

Galadriel of Lothlorien (PM)
Zappa (PM)
KoL (PP)
Darkling (PM)
Flapjack (PM)
Hewitt (PP)
Dark Vampire (PP)
Fluffie (PM)
Ynten (PM)


If I have forgotten anyone from this list, please tell me either here or on an IM. Those that IM me will either be added or given a reason why they have not been added (ie, if you are a Psion or Heavy Psion, for instance)

To raise in rank is either up to the person in charge of a particular person's apprentiship or, for those doing normal training, have to proove themselves within the Psychic Arena. The judging for rank upgrades for normal learners will be done by Ynten (and she is lenient here, not in IFA, so don't get discouraged).


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The Academy of Psychics - Primary Location

The Academy of Psychics now stands tall over the forestry that surrounds it. It was not an ancient building, nor did it look as if it was mechanical nor technological. It was like looking at a futuristic marble building that had about ten sections seperating themselves from the central building. Many other psychics walked up and down the many paths that stood over the uncut grass that stood out over the central courtyard and the front entrance.

Inside the entrance was a massive hall, held up by glorious marble pillars. The floor is decorated with a large mosaic of the original four people that became Psy-Horsemen (Skragg, AcidK, Ynten and Darkling), and on the walls held large pictures of others that became Powerful Psychics, some with plaques of rememberance, others with plaques that displayed all they had done for the Academy itself.

Above the Main Hall, looking out onto it, held the large Glass Office. Dispite the name, the Glass Office was only glass on two sides. One looking into the Main Hall, another looking into the Courtyard. This was, respectively, The Archancellor's Office. Sat on the chair looking out into the main hall was the Archancellor himself, AcidK, smiling as he began remembering all that the Academy has been through.

Planetkiller II 4 Oct 2003 10:43

Re: Academy of Psychics - Primary Location
 
Here's a copy of the Psy Weapons report, updated a bit.

Vault Rules

1. For all Horsemen, and Former Horsemen the Psy-Weapons Vault is now set to open for and no one else (though other psychics may be given equipment, if a horseman signs it out).

2. Weapons taken must obviously be signed out, but other than that, and the unwritten rule of 'don't take everything' you're free to take what you like.

3. When you've finished with equipment, please return it to the vault.

Vault Info

The Psy-Weapons Vault is a large storage of equipment in the bowels of the academy. The entry door and the hangar door both have DNA-Neuro circuitry, and no one can enter unless they are authorised. Inside are racks of weapons and vehicles in launchable positions. Also, the Psy-Forge, the equipment for creating Psychic weapons (and other stuff) is there, for easy access. Only myself and AcidK now have access to this device.



Psy Weapons Report-


K5 Advanced Katana

A masterful example of K5 psy-wiring technology. A powerful katana (Japanese sword) using energy to power-up the K5 blade (metallic/mechanic blade laced with Adamantium) that can be powered up to a certain extent to fire a beam of energy capable of shredding through mostly everything in it's range. Each K5 user develops his/her own special ability, AcidK’s ability with the K5 is that he can use it to mould and form the ground that it is stabbed. This effectively allows the ground to reach up and crush any victim the ground decides to enclose or create large figures from the ground and wielded at AcidK’s command. DNA Neuro Recog circuitry has been added to the hilts.


K6 Demonic Broadsword

The K6 Demonic Broadsword has six Kylithium wiring styles that connect to the crystal inside the weapon and make it not only useful to the user's Psychics, but also useful for the user's own power. The K6 Demonic is only used during the Psy-Apocalypse by the Psy-Horseman of Death. PK suggests adding DNA Neuro Recog circuitry to the hilt.

UPDATED K4 Kylithium Psy-Knife

The K4 Dagger as it is mostly known, comprises of a DNA Neuro Recog hilt, and a K4 psy-wired blade. The blade also has a single strand of the soul-stealing version of Kylithium down its centre. Though this form of psy wiring means that the dagger is less powerful, it retains the ability to magnify the bearer's psychic abilities. The dagger itself has several abilities. The first of these is its ability to 'hover'. When the K4 is thrown, or dropped, the user can call it back to their hand, or even make it fly in whatever direction they choose, if their psychic powers are great enough. The big advantage of this over normal telekinetics, is that it requires little to no effort, as it is powered by the dagger itself. The second of its powers is the 'blade fire' where the dagger is pointed at a target, and the blade fires off at the will of the user. When it impacts in the target, the blade disappears and reappears again attached to the hilt. The last of the K4's abilities is due to the strand of Kylithium. When the blade strikes a living target, the specially adapted Kylithium begins draining all power from them, whatever their power might be drawn from, and after approximately 30 seconds of contact, the target will not even be able to lift a finger. Also, the newly modified version can work in the way that the older daggers did (stealing souls and encapsulating them in K crystals)


K3 Energy Psy-Shield

This device attaches to the user's forearm, and when inactive looks like a small metal disc, with a band attached. The band contains DNA Neuro Recog circuitry. The disc contains K3 psy-wiring, and a core of a substance of my own devising, Panethium which has a limited ability to reflect psychic power. When the K3 is activated via a thought, a 1.5 ft circular blue energy disc expands from the metal. Depending on the psychic prowess of the user, the shield can block or deflect psychic power, or powers as the case may be. It also deflects most other kinetic and energy objects. In the case of an emergency, the shield may be expanded as a short-life, weaker force field around the whole user. Its last capability is to fire a pulse of Panethium-powered energy, knocking any lifeform (though most effective against psychers) backwards, causing minimal damage. If the hit can be sustained for 5 seconds, the target becomes unable to move, as they are caught in a 'cage' of Panethium-powered energy. If the blast is discontinued, the cage disappears.


K2 FIDO (Federally Intelligent Demolitions and Obliterations bomb)

A great achievement in technology... a small sphere of titanium packed with many C4 blocks. Detects heat waves from a six-mile radius and follows the heat patterns until it reaches it. Any heat that is placed over a certain temperature near the FIDO it will detonate, sending out a huge and powerful wave of explosives. It also makes it impossible to fiddle with. Other forms of the FIDO can be controlled to do certain tasks before they detonate. New FIDOs are usually wired together with K2 psy-wiring but they are not called K2 FIDOs like the K5 katana (as it has K5 psy-wiring, a more complex version of the K2). There is also a K7 Adamantium FIDO, which is basically just a more powerful version of the K2 FIDO.


K4 FISU (Federally Intelligent Surveillance Unit)

It's a highly intelligent surveillance device.

From this point on, all weapons have DNA Neuro Recog circuitry, even if not otherwise mentioned.

K3 Dimension Ripper Axe

The Dimension Ripper is about the size of a woodcutter’s axe, making it easy to wield and to strike with. The handle contains DNA Neuro Recog circuitry. On cue, the DR Axe can tear a large hole in the fabric of space-time, useful in the creation of portals, or even to blast enemies with the forces contained within. These tears will auto seal after half and hour, if they are not sealed manually by a trained psychic, or mended by a wielder of a DR Axe. The axe also allows the user to use a limited form of AcidK’s ground morphing technique, but this version allows only the creation of a deep crack in the ground that runs towards the target, which they then fall in. It is far less powerful and accurate than AK’s version.


K1 Training Psy-Quarterstaff

The K1 Training Staff is not really intended as a weapon of huge power, as it contains only a fraction of what the more powerful weapons have. It is however, meant to accustom psychics who have never used power-boosting weapons before. The Staff has hardly any abilities, besides boosting the user’s psy-powers, but it can collapse into a smaller, 1ft long form for easy transport. It does however have the ability to fire a medium power psy blast, powered by the wielder.


K2 Power Gauntlets

The Power Gauntlets fit on each hand (obviously), and amplify both the user’s strength and psy abilities in the arms. They can project highly compact, but fairly powerful psychic blasts from both the fingertips, and knuckles, mostly just for the element of surprise, but against a weaker opponent, could be highly effective. From the backs of the gauntlets, three blades slide forward. These blades have monofilament edges, and are able to cut through nearly any substance, Adamantium etc. included.


K4 Kylithium Psy-Crossbow (adapted from Emotion Tranquilliser)

A weapon that can be set on the arm and nearly one hundred percent accurate. It is modelled on AcidK’s Emotion Tranquilliser, but is wired with the complex K4 psy-wiring, adding even more accuracy. Target locks can be gained in 1.5 seconds. The bolts themselves are the most special part however. They replicate inside the crossbow, therefore it has an infinite supply of ammo. They are also psy-wired, and can fly around obstacles, as long as their target was locked in the first place. If the target is hit with the bolt, their soul is sucked out, deposited in the Kylithium crystal in the bolt, and teleported into a containment notch in the crossbow. Up to 10 souls can be stored this way; otherwise they are just stored in the bolt that hit the target.


K1 Replicating Psy-Shurikens

Three of these are worn at a time, in a buckle that fits onto the belt. When one is removed to be thrown, another replicates in its place. They home in on a target in a similar way to FIDOs, following heat signatures, but when close to the target, they replicate 4 more of themselves in mid air, striking the target a possible 5 times. When they hit, the Shurikens explode in a powerful 2 metre radius psy blast. They also contain high-resolution cameras, heat imaging and other sensor devices, so can be set to follow a target, and track them.


K4 Panethium Charged Armour

This full body armour contains sophisticated circuitry, and strength, speed and reaction time enhancers. As well as the best in flexi-polymer layered armour, it incorporates Panethium alloy into it, giving resistance to psychic attacks. With it on, you’ll survive a full power K5 blast, admittedly you’d still be smashed around like a toy doll, but you’ll survive.

K4 Retinal Devices

These contact lens like miniature masteries of psy-wiring provide data on any number of targets, with every detail available at a thought. They give targeting data, X-ray vision, zoom, infrared vision, heat-sensing vision and many other functions. They can also project a small psychic blast, which is only powerful enough to shock a target, but is likely to surprise anyone.


P55 Psy-Charged Plasma Rifle (K2 wiring)

The P55 is a standard high performance plasma rifle, designed by me, with K2 psy-wiring incorporated. The result is a powerful plasma beam, charged with psychic energy. This gives the weapon 3-5 times more power than it began with.


P25 Psy-Charged Plasma Pistol (K2 wiring)

Produced in the same way as the P55, but using a pistol instead of a rifle.


UPDATED P66 Psy-Charged Plasma Cannon (K2 wiring)

Produced in the same way as the P55, but using a cannon instead of a rifle. Now portable, and at a reasonable weight too. It is quite large still however.


K1 Psy-Net

Can be fired from the P55, P25 or the Psy-Crossbow, or simply thrown. The net is compacted into a small, grenade sized sphere, with a button on it. When the button is pressed, the net is released. The net itself is made of a flexi-polymer Panethium alloy, designed to be able to restraint psychers. The simple K1 psy-wiring provides a psychic charge across the net, ensuring that nothing can get out, including psychic powers.


K2 Psy-Buster Grenades

These are very simple really, they’re just grenades that produce a psychic blast when they explode. The blasts themselves however, are designed to affect the mind as well as the body, boiling it. This is particularly effective against psychers, but it works fine against ordinary humans too.


K5 PAB (Personal Attack Beastie)

This little beauty is a mastery of AI and psy-wiring. With sharp claws, teeth, and a built in psy blast attack, as well as flexi-polymer Adamantium alloy armour the PAB can be ordered by its master’s mind. Only one can be used at a time, but the longer it stays with its master, the more intelligent, loyal and powerful it becomes. It will also begin to develop a personality. Only one can be controlled per person as more than that would put too much strain on the owners mind. The PAB has now been enhanced, and is more intelligent than before. Also, it can be set to become a vessel for an AAI’s consciousness should the PAB’s owner wish it.

K3 Thunder Psy-Hammer

The main strength of this weapon is exactly that, its strength. It amplifies the user’s strength huge amounts, and one full power strike with it on the ground could cause an earthquake. On a different setting, the hammer can be used to strike the ground, and a powerful lightning bolt of psychic energy with blast out and strike a target. Though this weapon is powerful, it is also a little unwieldy, being large and heavy.


K3 Ripper Wire Device

This device is worn on the forearm, and when activated, a thin wire blasts out, and when it hits the target, it flays them alive, killing an unarmoured target in seconds. Unfortunately it has little effect against vehicles. It can also fire out as a grappler, allowing the user to scale heights in seconds. It can fire off the wire as a rope, or as a lasso to tie up or catch opponents without killing them, should the need arise.


K7 Super Sabre Prototype

I’ve been designing a K7 weapon, possibly more powerful even than the Demonic, however it is a little unstable, as it gives the user huge amounts of power, and supplies them with double strength versions of every special K5 attack. It runs out of power quickly though, and drains the user to collapse when it does so. The first working prototype is now available. Preliminary tests show that all of the above is true, and that if used by any but an extremely strong psycher, it could destroy their mind.


UPDATED K8 Advanced AI

The technique for creating K8 is now easier, but still hard to do but I have been able to produce amounts of K8 wiring. I have used this to create the most powerful AIs in existence, the AAIs (Advanced Artificial Intelligence). They are fully sentient, and take detect disturbances in all of the multiverse, track any target with both psy and normal sensors, and display information on nearly any subject. It is mounted on a comm plate on the wrist. There are 7 AAIs around now, as follows-

Solaris (Prototype) (m, blue)- Planetkiller
Isarg (m, red)- AcidK
Andromeda (f, yellow)- Fluffie (when he turns up to bond with her)
Orion (m, green)- Zappa
Myst (m, purple)- flapjack
Tia (Prototype) (f, orange)- Currently unplaced after being removed from Hentrepis’ possession.
Karina (f), Belsavis (m) and Winona (f)- ‘Karina’ class Psy-Corvette battle computers

NEW K5 Psychic Battle Flame

Due to new research in the field of K5 wiring and elemental tech, PK has been able to produce the Battle Flame, a near living fireball that bonds with a partner and turns their psychic powers into very strong elemental flame powers for a limited time. Until used it is kept in a small container on a belt buckle or similar. Once it runs out of power it returns to the container to recharge. There are currently only two Battle Flames. Also, further research may allow development of other elemental Battle abilities.

NEW K6 Psy Repair/Medical Kit

A suitcase sized device that has a Kythlithium power source. Once deployed, it can detect nearly any illness or injury, and begin to televelocitically repair it, showing readouts of the subject on holographic screens. It also can repair machines in a similar way. Lastly it can assist with mental repair, monitoring anyone going into another’s mind and assisting where it can.

NEW K7 Portable Psy Forge

One of the most useful devices in the Psy Weapons Division, this has the ability (with the right materials) to construct psy-weapons, armour and other devices to user specifications. It is only to be used by well trained psychers, as it can become unstable without skill.

K4 Shadowsprite Exo-Suit

A strength and speed enhancing powersuit, with quad P55s mounted in the arms. It has a powerful flight pack, allowing flight for over 4 hours. It is sealed, and can be used as a space suit if necessary. It also contains an experimental Stealth Unit, allowing over 3 days of undetectable stealth. Lastly it contains a weaker form of the Illusion Suit, giving up to two images being projected. There are 12 suits currently in existence.


K4 Pyrosprite LAV

The Pyrosprite Light Attack Vehicle is a hovering tank, with double layered flexi-polymer Adamantium alloy, and a skin of Panethium alloy. A roof mounted pop up turret has 2 P66 cannons attached to it, which can be controlled by a gunner, or the driver. It has passenger space for 10, and lastly, a dimensional teleporter, allowing it to deploy to any location in seconds. There are 5 LAVs in existence.


K6 Aerosprite Psy-Fighter

There are now five Aerosprite Psy-Fighters ready for action. With lightning speed and manoeuvrability, and a 0.1 hyperdrive, it clocks in at one of the fastest known ships. It has triple layered flexi-polymer Adamantium alloy armour and also flexi-polymer Panethium anti-psy alloy armour. A hefty shield generator complements its defensive arsenal. As for armaments, it has 2 over slung Modulating Missile Racks which produce almost any missile in seconds, 2 under slung Modulating Energy Weapons which do the same for energy weapons and 2 wing mounted P66 Psy-Charged Plasma Cannons. There is now a bomber variant, and a shuttle variant.


UPDATED K7 'Karina' Class Psy-Corvette

Armed with 5 large vessel sized Psy-Charged Plasma Cannons (in this case P99s). 3 Modulating Missile Racks and 3 Modulating Energy Weapons compliment its arsenal. The 'Karina' is designed as a mobile command centre for Psychics, with training facilities, hangars for up to 10 fighters, space for troops and other vehicles. It has a small armoury too. Its hyperdrive is excellent, as are its sublight engines. It has a female K8 AAI battle computer built in, from which the ship gets its name. The vessel now has a brother ship, the Belsavis and a sister ship, the Winona.

1K-T Chaos Dagger

The 1K-T is only just produced, but is believed to contain massive power. Further tests must be run before the extent of its abilities is known. We do know that its uncontrolled power managed to destroy an area around 3 miles across. This dagger represts what we don’t know about 1K-T, the current designs only hinting at the possibilitys.

1K-T DataCraal

A new vessel for the K8 AAI, the DataCraal is approximately 1 metre across, with sharp blade like legs. It has extreme intelligence (when used as a vessel), has limited psychic abilities, can plug into data sockets and fire psychic blasts. It has 4 P25s built in. It can hover, hold approximately 1 tonne of psychic equipment in its Null Space based hold, turn into a data terminal with a sizeable proportion of the universe’s information stored in it and more. It can also be collapsed into the K8 AAI’s comm. Panel, allowing for easy travel storage. It can then be deployed by the AAI at any time.

2K-T Shraan Overlord-class Battleship
With a massive 2K-T Psy Cannon as the main base of its power, the Shraan Overlord can take on (or out) anything. The new base of operations for the Psy Task Force with facilities for a small army, and the ability to dock with four ‘Karina’ Class Psy Corvettes. It also has smaller weapons, enhanced shields, armour and drives, and a small psychic forge onboard. It can carry all of the psy vehicles if necessary.

2K-T Dual Katana Custom
After creating the ‘Sapphire’ Dual Katana for Bakan, PK worked out how to make a 2K-T version. There are several options with it. You can use it to blast off a wave of psychic energy, and improve your general psychic powers like with a normal K5, but you can also project a 'shifting shield' of psychic energy. You can make portals with it, or if necessary, rip holes in dimensions, though it’s not recommended. One of the best features however, is its 'division' option. The sword will cell divide into two swords. In this form, it has even more abilities. It can be used as with its single mode, if you wish, but the two swords can also attach at the pommel, making a double bladed Katana, able to create psy storms by spinning it round at huge speeds. When combined in this fashion it can also be used as transportation, as it incorporates the latest in hover technology, so it can be used as a kind of bladed hover board, capable of speeds up to near Mach 1. There is one prototype available, which may be used as Planetkiller’s K-Custom.

2K-T Angelic Broadsword Custom
K-Custom made for use by Fluffie, this version of the K6 Demonic uses 2K-T psy wiring to channel his wild psychics into massively powerful beams, blasts etc. It’s wiring also allows the sword to augment these to the point where prolonged use of the sword can become dangerous, resulting in complete mental drain, then death.


Shraan is a planet within the Piai Deadzone (Mass EMP Zone) that is not only difficult to reach, but also very profitable if achieved. The planet holds three rare materials:

Adamantine - Can be made into an alloy, but that is only to cut down costs or to make large objects (such as ship chassis) with minimal costs. Doing this with Titanium makes a substance known as Adamantium which is twice as strong yet not as light as the original composites of Adamantine.

Panathium - A manufactured material that was mass-produced before the Second Rebellion (Shraan 4: Second Rebellion). It was created from Adamantine, as it was psychic resistant, and Kylithium. When fused together with complex psychic manufacturing, which was popular those day, the outcome was a substance known as Panathium, which is now the most psychic resistance substance in the universe and is EXTREMELY expensive.

Kylithium - Raw material from Shraan, Kylithium is a mass-mined produce only distributed to contractors to the Shraan Psychic Material Co-orporation, such as AcidTech and the Psychic Forge. Kylithium is a strange substance that can come in 'pure' or 'non-pure' states (crystals or mineral). Non-Pure Kylithium can be easily melted into Pure Kylithium, but is mostly used to produce Panatheum (see above). Pure Kylithium has two main uses: Computerised Storage and Psychic Enhancement. Computerised Storage Kylithium is found as small chips, such as the ones used in FIDOs, and usually holds AI or AAI information. Doing this Kylithium uses a method known as 'Psy-Wiring' (explained below). Singular Psychic Enhancement Kylithium comes in small or big crystals, held on either staves or in hand, and are used to enhance one's psychic ability, although psychic enhancement crystals are used in other ways such as in K5 Katanas where a single crystal is placed into the blade with the rest of the psy-wiring.

Kylithium Psy-Wiring - Kylithium, as explained above, can be used as a form of computer storage and data transfer. Doing so is very difficult, since their are many forms and styles of psy-wiring that have different effects and can take more time depending on which number of style you use (i.e. K1, K2, etc). An explanation of the different styles are shown here:
  • K1 - Kylithium Wiring Style 1 is a very old wiring system, using Kylithium within a short set of wires that can power substances, such as electric wires, and is used mostly as a power source than anything else.
  • K2 - The first Kylithium AI, K2, was used during the end of the Millennia War (Shraan: War and Chaos) as a means of mass destruction in as little time as possible. K2 is known for two uses, AI and Volatile Effects.
  • K3 - Kylithium Wiring Style 3 was the first direct weapon style to be used. K3 is much like optical wires, but with Kylithium instead of mirrors. When data is transferred down the wires, that data carried a hell of a lot of energy and ended at the edge of a barrel and was disbursed in a highly powered beam. K3 Rifles are not so much known now as lasers were actually more effective.
  • K4 - The First hand-held Kylithium-powered weapon ever used was the K4 Knife (AKA: Kylithium Knife). K4 was used to store not computerised information, but spiritual information. When the knife stabbed someone, their soul was sucked into the knife and stored for later use. In some ways K4 Knives were used as a medical tool for the dying so they can store the souls of those that would otherwise die and use that soul to power robotic figures, thus the first ever K4 FISU (Federally Intelligent Surveillance Unit) were developed.
  • K5 - A much more powerful style of wiring during the ends of the Millennia War (Before Shraan: War and Chaos) was the infamous Kylithium-5 Katana (AKA: K5 Katana). The K5 wiring was used to transfer power, according to data in the grip, to the blade and disperse as directed by the user. K5 wiring was not used for anything but that (the crystal inside does the rest).
  • K6 - Not so widely known, but the first ever K6 weapon was known as the Kylithium-6 Demonic (K6 Demonic B*stard Sword). The only difference between K5 and K6 is the fact that K6 styles were able to tamper with dimensional powers and cause obscene effects when used. The Broadsword was thus hardly ever used, or used only by AcidK when a K5 Katana would not be enough.
  • K7 - Once known as the Highest Kylithium Wiring Style was the K7 Wiring Style. Not much known and not much used, but the principle was the movement of data within computerised systems with the quickest time possible, yet quickly became outdated.
  • K8 - The newest wiring style is the Kylithium Wiring Style 8. K8 is used to hold a MASSIVE amount of AAI information within only the smallest amount of Kylithium chips. K8 was the wiring style that can store information without it being told to, thus it became AAI for it could learn very quickly. AAIs did not take up a lot of space, so they were placed into arm-set figures that sat on the 'users' arm.

K-T Psy-Wiring - Kylithium-Tienazone is a new system of using Kylithium, and is extremely complicated in construction, due to the effort, time and pureness of materials involved. As you might know, Tiena is a fairly common non-metal, with properties similar to Sulphur, except none poisonous. I discovered, by chance, that by a complicated process known as the Benna-Henza Process that it can be moulded with extremely pure Adamantium. This in itself did not seem promising, as the process seemed to weaken the Adamantium, though it did make it more flexible, and there is a possibility of making this into extremely tough clothing. However, only recently have I discovered that when the Benna-Henza Process is used to combine this substance, Tienazone with Kylithium, it creates a psychically active substance, more than 10 times more powerful than standard Kylithium. The difficulty of producing Kylithium-Tienazone has made it hard to experiment with, but the first K-T Wiring prototypes are now being created. K-T can also be used as a form of computer storage and data transfer. It is likely that K-T will have several forms and styles of psy-wiring that have different effects as with normal Kylithium, though only 1K-T has been discovered so far. An explanation of the different styles is shown here:
  • 1K-T - All that is known at the moment is that it is very powerful, and will likely yield excellent results in the near future. One use is in the 1-Kylithium-Tienazone Chaos Dagger (1K-T Chaos Dagger). A new device, the DataCraal has also proved useful.
  • 2K-T - Now being used after extensive research in a new generation of psychic weaponry, including massive 2K-T cannons on capital ships. Also used in the new K-Customs, weapons made specifically for psychers.

flapjack 4 Oct 2003 11:18

Re: Academy of Psychics - Primary Location
 
*flapjack arrives again with his fighter, again be shot upon (but this time ready for it) and dodging the weapons fire he lands his craft in 1 piece (a first time for the academy, i've never landed successfully)*

*flapjack goes up to acidk*

i'm back and ready to rejoin the Psy-force and take my position as telemorphics teacher, well, as soon as i wipe those rebels out

Darkling 4 Oct 2003 11:44

Re: Academy of Psychics - Primary Location
 
Strolling in leasurly taking slow simpel strides in his steps, the shadows almogst clinging to his form. The strain of leather boots creaking now and then, garbed over in weathered dark cloak, covering a rough black leather jerkin, plain dyed dark trosuers.

Glancing up the hood of the cloak falling down, a blond haired elf in apperance, looking radint almost as his hair crep down his back down to cover of the cloak. Fine golden skin almost creating almost serene atmosphere about him out place with his clothing, but broken by a blindfolded eyes.
"The fates be cruel in my wonedrings today"
Mutteirng idle reaching across with his hand boewn leather bracier strapped across his wrists, gripping a thick hadnled hilt strapped at angel across his back, as it pokes out from under the cloak at his shoulder. Supported by some unseen sheath except for a padded shoudler pad, gripping the hilt for few seconds letting his ahnd wander down to his side now. Griping hold of smaller more curved blade hanging by his waist.
"I feel it as well rest easy, there's quite a few gathered here"

Evil Skragg 5 Oct 2003 04:21

Re: Academy of Psychics - Primary Location
 
*Steps echo down the vast halls of the Academy. A familiar face walks into the main hall, stedies his gaze upon the central mozaic, and grins at the second figure in the portrait. With a wave of his hand, several tiles in the mozaic uproot themselves and rearragnge, making hte second figure appear to have shorter hair and a slight beard.*

"Now, thats more accurate..."

*This person then steps up to AcidK. Standing before him, he presses a button on his Wrist-comm and his visor slides back inot his armour. The short dark hair, slight beard, bright blue eyes and dark eyelids (a genetic trait of the Zecherian Imperivm) meet the steady gaze of AcidK. he figure grins again, not from joy, or evil, but from warm rememberance.*

"Its been a long time, old friend....."

*The figure then draws a K5 katana (origional style) from a scabbard attatched to his armour, and with a flourish holds the blade vertically in front of his face in the traditional Horseman's salute.*

"I, Lord Dharmione Skragg, Emperor of Zecheris, Horseman of Pestilence, Healer of the sick and Master Warcraftsman, SALUTE YOU!"

AcidK 5 Oct 2003 12:50

Re: Academy of Psychics - Primary Location
 
*AcidK's steady, ever-unchanging gaze watched Skragg salute him before he stood and and rose his hand and lowered them slowly.*

It is a great pleasure to see you again, Lord Dharmoine Skragg. It has, indeed, been some time. Hopefully we can pick up what we started off all that time ago.

*AcidK looked at Flapjack, knowing the feeling of being left out was creeping over him.*

Master Flapjack, it is good to see you in good health. Erm, you might want to keep away from floors with nothing leading towards the cellars from now on.

*AcidK pointed to his once-damaged floor. The strange thing about AcidK was that time could collapse and he wouldn't move backwards, forwards or collapse with it. He would be one of the only people stuck in 'present' time.*

flapjack 5 Oct 2003 12:55

Re: Academy of Psychics - Primary Location
 
*flapjack looks at the floor, which promptly collapses into the cellar*

hmm, i'm happy i was the first person to enter this time, otherwise i'd prolly be standing there

*flapjack quickly generates a new piece of floor at the point it had fallen down, taking sub-atomic particles from the air and rearranging them to become the same substance as the floor*

Darkling 5 Oct 2003 13:12

Re: Academy of Psychics - Primary Location
 
Slipping silently into the corridors of the academy, suddnely stoping sharply reaching within the cover of his cloak pulling out a metal flask . unsrewing the top wiht quick twist pours some of the clear liquid barly filing the small cup, gulping it down easly.
"On with the show then"
Weaving his way through the all to familair corridors and passage ways coming upon three figures in the distance, watlzes over to them in plain sight.

AcidK 5 Oct 2003 13:17

Re: Academy of Psychics - Primary Location
 
I really should repair the butresses for this room, no other room in the Academy does that. Anyway, your lecturing rooms are still where they would be. I wouldn't dare give you a new area and let someone else have your old location. Think of the damage the place would do to them... Anyhow, I've instead given you a few more lecturing rooms and a tutorial room, not yet stained by telemorphing. Now, that makes the entirity of the West Offset yours.

*AcidK points to a map, which shows the West Offset. It was a massive dome with many rooms open to the sunlight and a central lecture theater that was lit by a massive skylight overhead.*

Every teacher of the Core Subjects get their own Offset, I thought it only fair to give you one that has already got your rooms within it.

*AcidK then sees something in the background that suddenly grabs his attention. In the crowds of new apprentices and students, this figure stood out over them, even if some of them looked similar. But AcidK couldn't tell the difference between yellow and blue if it were not for a secondry sight. His primary sight was stronger, and this figure stood out like a medium-rare steak in a vegetarian restaurant.*

No, it can't be...

flapjack 5 Oct 2003 13:30

Re: Academy of Psychics - Primary Location
 
*flapjack goes over to the east offset, has a small fight with 1 of the doors, a little accident that happened while trying to revert 1 of the sentient chairs back to its non-sentient form after it had broken down 2 walls and damned near killed him but eventually finds his own office, the bookcase and several chairs playing tag and the back wall just returning from a mirror state*

chair ?? where are you ??

*flapjack looks around and goes to find his office chair*

Evil_Ginge 5 Oct 2003 21:19

Re: Academy of Psychics - Primary Location
 
*A wavering blue portal opens up and ginge steps in*

"Acid, why are my 2K-T elemetal gauntlets never posted, i got them made ages ago -_-"

*glares at a passing student*

flapjack 5 Oct 2003 21:35

Re: Academy of Psychics - Primary Location
 
*flapjack watches as his 1k-t datacraal appears in the bookcase*

ahh, that's where i left it

myst ? i found your datacraal

Darkling 5 Oct 2003 21:38

Re: Academy of Psychics - Primary Location
 
Strifing forward in a snide manner, rather incospicous to look at by most normal people. Dressed in simple clothing, standing but steps away from the now three prominent figures, giving them both a quick turn of the head.
"Salutaions and well met freinds"
Speaking in a harmonic voice. almost follwed by a quick smirk.

flapjack 5 Oct 2003 21:48

Re: Academy of Psychics - Primary Location
 
err, darkling, i'm in my office, there are 2 people in acidk's office, not counting you

AcidK 5 Oct 2003 23:37

Re: Academy of Psychics - Primary Location
 
-ooc-
Actually three, if you include Ginge ;)
-ooc-

*AcidK raises his hands in order to quiten some people down.*

Calm yourself, please. Ginge, I do not maintain the vaults, you of all people should know that's PK's job, not mind.

*AcidK watches as Darkling strides in.*

Well I'll be, the man I have been waiting for all this time.

*AcidK raises his hand and places it on his heart before bowing slightly.*

Lord Darkling, it is an honour to have you back on the premises of the Academy. I'm sure you remember Horseman Ginge and Horseman Skragg.

*AcidK motions his hand to Skragg and Ginge.*

Well, back to business... I am sure you are all aware of the shortage of teaching staff around here. We only have a Telemorph teacher (FJ), a Telepathics teacher (me) and a Televelocitics teacher (again, me, unless someone else wants to take over). Until we are certain who is actually returning to the Academy, we still are short by a Teleport teacher, Telekinesis teacher, Telepugilistics teacher, although I beleive Skragg is the best known in that subject, and Phasing Teacher (new to the Academy).

*AcidK sat on his large, leather chair in thought.*

I'm not trying to pressure anyone into teaching within the Academy, the old curriculum is now in the pace of the individual. But we need teachers more than anything else, unless you'd prefer to tutor your students in apprentiships. Furthurmore, I am definatly not pressuring anyone to teach in the first place, it is entirly up to you.

Evil_Ginge 6 Oct 2003 12:06

Re: Academy of Psychics - Primary Location
 
"well i need to take lessons to improve my psychic ability since my skills only extend to a mastery in telemorphics and teleportics, i need to improve my powers in the Televelocitics, and Telepathics"

slick 6 Oct 2003 12:11

Re: Academy of Psychics - Primary Location
 
Slick walks back into the academy, sits down ina chair, and wonders if his application is still valid, since the last academy just dissapeard on him.....

flapjack 6 Oct 2003 12:29

Re: Academy of Psychics - Primary Location
 
*flapjack, after getting control over the situation after a brief struggle, returns to the hall and checks if anybody has entered since he last checked, he quickly noticed darkling and slick, while walking over to slick he made a mental note to go visit darkling some time, he wanted to finish up the telekenitics studies he'd started once*

*arriving at slick flapjack quickly makes an additional chair opposite to slick*

so, what are you here to study ?

AcidK 6 Oct 2003 13:36

Re: Academy of Psychics - Primary Location
 
I'll be taking the Telepathics and Televelocitics class and I will teach you, Ginge. However, in return I need you to teach Teleportics to those that have applied for 'Core Studies'... such as young Slick.

Evil_Ginge 6 Oct 2003 15:20

Re: Academy of Psychics - Primary Location
 
"thats fine by me, his ukelaily shall go silent this winter"

flapjack 6 Oct 2003 15:36

Re: Academy of Psychics - Primary Location
 
*flapjack goes to find PK, to get some equipment for removing the scourge of the rebels hiding the in the forests around the academy (after having removed part of their AAA guns in the last thread)*

AcidK 6 Oct 2003 16:23

Re: Academy of Psychics - Primary Location
 
*AcidK appears behind Flapjack and taps him on the shoulder.*

You in need of weapons from the Vault, correct? Tell me what you want or need and I shall see what I can do.

Darkling 6 Oct 2003 16:30

Re: Academy of Psychics - Primary Location
 
Smiles gnetle to Acidk
"You honour me more than i deserve with such a name no im a simple man thes edays, and have been cotent to wander the planes of existance simple observing. Darkling will surfice or whatever else suits your tastes ive seemed to pick up many names in last few years"
A calmness in his voice like never before
"Besides I am no logner my old self, there lies no darkness within me now, I am at peace with myself and my memeories, and indeed I remeber them well"
Gestruing in polite bow
"I hope this day finds you well good sirs, but I suppose on with more precing concerns. I would preffer to take an aprentice or two to teach my ways. Rather than simple lecture to room full of students who wont truly udnerstand what my words mean, such powers we have need to be tempered with gnetle blows"
Taking a step back scratching at his cheek with a pointed thick nail, more like a claw connected to bones long fingers.

flapjack 6 Oct 2003 16:35

Re: Academy of Psychics - Primary Location
 
well, let's see, what do i need

i need something to get rid of armour, i suppose those AAA batteries are armoured and they're bound to have a few tanks and such around

i don't need anything to care of the infantry, morphing their blood to solid stone should do

that leaves some extra stuff to make sure they don't overwhelm me, pretty basic really

Planetkiller II 6 Oct 2003 17:36

Re: Academy of Psychics - Primary Location
 
*PK drops from the ceiling, where he happened to be.*

"Ah, perhaps a trip down to the vault might be in order. Are you looking for personal, or mounted weapons?"

AcidK 6 Oct 2003 17:41

Re: Academy of Psychics - Primary Location
 
I shall leave this one up to you, Planetkiller.

*AcidK turned then to Darkling in thought.*

You can take on Slick, but it depends if he wants the old curriculum or an apprentiship.

flapjack 6 Oct 2003 18:47

Re: Academy of Psychics - Primary Location
 
well, i'd prefer personal weapons as i intend to give those rebels an asswhooping from up close and personall

tough some mounted weapons for myst's 1k-t datacraal might be usefull

dragonsjem 6 Oct 2003 18:55

ooc/ I am already Darkling's apprentice from the Psychic Circle /ooc

Akyla appears off to the side of the group of students and scans the crowd for a moment. Noticing no teachers in the area, she glances toward the archchancellor's office. Sensing Darkling's presence inside she smiles. Letting her mind reach out to him as she makes her way toward the office.
Master Darkling, I have returned to continue my studies.

Darkling 6 Oct 2003 19:20

Re: Academy of Psychics - Primary Location
 
"A most gracious offer but it appers someone is already chosen, and it appears that they have made a most timely arrival"
Faintly smirks shaprly turing on the spot leaving acidk
"I have one to see within these halls of many"
A rasied hand greeting the groups sight follwed by a sligth back handed wave, slipping through the numerous corridors gliding across the floor with creek of leather boots, stopping within a rather isolated corridor
"Follow the scent my aprentice and follow the unseen trail"
His voice ringing inside Akyla's head softly in but a whisper.

ooc- it is true she was suppsoed to be my aprentice when the whole system came in so im still obligated to hold to that agreement

slick 6 Oct 2003 20:46

Re: Academy of Psychics - Primary Location
 
Slick says "i wish to train in all the basic psyvhic disaplines"

Planetkiller II 6 Oct 2003 20:58

Re: Academy of Psychics - Primary Location
 
"You'd better follow me then."

*PK sweeps off towards the steps leading down to the vault*

Evil_Ginge 6 Oct 2003 21:08

Re: Academy of Psychics - Primary Location
 
*appears behind planetkiller and taps him on the shoulder, smiling lightly*

"if your going down to the vault i have a few... requests"

*hands over the following list*

Code:

K8 Advanced AI (the one that was removed from hentrepis)
K6 Psy Repair/Medical Kit
1K-T Chaos Dagger
5 K1 Psy-Nets
2 P25 Psy-Charged Plasma Pistols
K3 Energy Psy-Shield
2 K2 Psy-Buster Grenades

"i think i should be properly kitted out as the head of internal affairs after all, that and there have been a few... bothers lately"

*fiddles with his Custom 2k-T elemental gauntlets*

AcidK 6 Oct 2003 21:33

Re: Academy of Psychics - Primary Location
 
*AcidK, or at least a telepathically imaged version of him, tapped Planetkiller on the shoulder.*

Oh, by the way... About the last AAI...

*AcidK pulled out a small datapad about the Tia Synthetic AAI, soon to be awakened.*

You never did get time to update the Vault Lists.

Planetkiller II 7 Oct 2003 08:03

Re: Academy of Psychics - Primary Location
 
"Perhaps you'd better come with me too, there's many interesting things in the vault."

*To AK he speaks back telepathically*

"Yes, thank you for that. I believe she would be in good hands with EG, if that's ok."

*As he begins decending the stairs, he cautions those following him.*

"The new security measures I've installed are somewhat.... dangerous. I suggest that you only step on every other step, or unpleasant things might happen."

Evil_Ginge 7 Oct 2003 08:38

Re: Academy of Psychics - Primary Location
 
*Follows PK's command, shopping list in hand*

"hmm i would have needed a ship to travel but i can teleport so it doesn't really matter"

slick 7 Oct 2003 10:32

Re: Academy of Psychics - Primary Location
 
Slick Follows PK down to the vault

flapjack 7 Oct 2003 11:09

Re: Academy of Psychics - Primary Location
 
*flapjack follows PK, carefully following his orders*

AcidK 7 Oct 2003 13:33

Re: Academy of Psychics - Primary Location
 
*AcidK's image follows, although his true form is still sitting in the Office. He still speaks to Planetkiller privately.*

It will depend on what Tia would prefer. She likes to move around and not be bound to anyone, after the incident with Hentrepis that is. That's why I gave her a body... But we'll see what she says. She is unlike the other AAIs, she is nearly human.

Planetkiller II 7 Oct 2003 17:48

Re: Academy of Psychics - Primary Location
 
"OK, I believe that her conciousness currently resides in the vault though, so that should make it easier for us."

*He continues down the steps, pausing only to duck under a swinging blade of energy, and reaches the bottom. At the other end of the long corridor the stairs lead to is the vault door, a gigantic metal construction. Instantly, a beam of light scans all the entrants into the hallway, and guns are retracted upon their recognition. PK walks slowly to the door, and places his hand on it. The door scans his prints, DNA and neural patterns in less than a second. He motions for the others to do the same. As they finish this process, a computerised voice recognises them.*

"Welcome Commander, Tutor, Horseman, Student. Vault access granted."

*The door began to open, showing just how thick it was*

"10 metres thick, Adamtium with layers of Panethium. Utterly imprenitrable."

* The customary remote contol appeared in PK's hand, and he press all the buttons, allowing the variosu cases, cabinets and doors of the vault to open, bringing everything but the most dangerous weapons out for them all to see. Behind them, the door slowly shut.*

flapjack 7 Oct 2003 18:24

Re: Academy of Psychics - Primary Location
 
*flapjack follows into the vaul right behind PK*

looks the same as last time i saw it

Evil_Ginge 8 Oct 2003 08:26

Re: Academy of Psychics - Primary Location
 
*Goes round picking each of the items on his list, leaving the AAI until last, when he finally gets to the AAI he pauses, looking over it for a couple of seconds before attaching the panel to his arm*

"hello tia"

Planetkiller II 8 Oct 2003 17:36

Re: Academy of Psychics - Primary Location
 
"Well, yes it is very similar. But there are some differences, like there being more stuff in here. OK, guns are over in THAT section."

*He indicates a wall cabinet, which slides open*

"Explosives are in the next one along, as are special equipment like the nets and psy-kits. Close combat weapons are in the opposite one. K-T weapons are in the floor vault oer there. Place your hand on it and it'll recognise you. A word of warning about the Chaos Knife though. It is just that, chaotic. Since it was such an early design with the substance, it is near impossible to control, so be careful. Be careful with Tia too, she is more independant than the others, except perhaps Solaris, but even he does not have his own body as Tia does. Now, I've got something you might be interested in."

*He walks over to a freestanding cabinet in the centre of the room with a single item inside it. It looks sort of like a FIDO, but meaner, cleverer somehow.*

"This, is the 1K-T ROVER, or Reactively Offensive Vessel of Explosive Ruination. With a potential explosive power far higher than the FIDO and intelligance to match. It's still experimental, but hopefully we will be able to replace FIDOs with them eventually."

flapjack 8 Oct 2003 18:05

Re: Academy of Psychics - Primary Location
 
hmm, let's see, the k2 power gauntlets will be usefull if the need for close quarters combat arrives

a k4 crossbow for the sneaky kill

a couple of psy-nets for stopping groups of people without killing them

and a K4 panethium charged armor for keeping myself intact

and perhaps a couple of grenades
i should be able to use my own equipment for the rest of things (i have some small, unfriendly, shaped charges for removing armored things if the need be)

AcidK 8 Oct 2003 18:13

Re: Academy of Psychics - Primary Location
 
Replace FIDOs? They've been around longer than the Academy itself... Although they are, admitedly, not intellegent as FISU and are quite plain when it comes to offensive movements.

*AcidK watched as Tia's chamber opened and Tia herself walked out, dressed in a dark robe and holding what looked like a the inners of an FIDO.*

AcidK: Ah, Tia...
Tia: Hello, Archancellor...

*Tia turned to Ginge and bowed slightly.*

Tia: Hello, master.

*AcidK appeared behind Ginge, his image fading slightly with the panatheum blocking the easy ways into the vault, causing his image projection to become faded, sometimes invisible.*

AcidK: Tia is more advanced than the other AAI in that she learns quicker by having a body to learn by. Her psychic potential is far greater than the other AAI due to some of her memory being once a part of a powerful psychic. She has all the Core Psychics of 2nd Class level, but has potential to learn more tecvhniques as she goes. She also learns from her master, that is you, by watching how you use psychics and through reading your mind via the link and learning that way. But, since she has a body, she can be very independant and, if not treated or trained right, may do things incorrectly... For example, blow a hole in the Academy walls.

dragonsjem 8 Oct 2003 20:14

Re: Academy of Psychics - Primary Location
 
Quote:

Originally Posted by Darkling
"Follow the scent my apprentice and follow the unseen trail"
His voice ringing inside Akyla's head softly in but a whisper.

*Smiling to herself, Akyla detours from her path to the office and starts heading down the corridors, focusing easily on her master. She quite enjoyed this little game of theirs. Her steps echoing through the still empty halls. The path becoming more and more isolated as she finally rounds a corner and stops, spotting Darkling.*

Darkling 8 Oct 2003 20:36

Re: Academy of Psychics - Primary Location
 
Glancing up follwed by a nod of reconision, then a tap upon Akyla's head. Darkling standing behind her with joking grin wideing on his face, the Darkling standing within the corridor gone
"Close enough come lets see what state my old room is in, bet it is overgrown by now and need weeding. Well it will give me somthing to do"
Placing his hand behind his back start top stroll normally in the direction of his old office in a relxed manner.

The room lying awash with plants, as roots strangled their figners around rock and earth, naturing rulling here amidst iuts own chaos.
"Only problem with anture it has fine line of balance which must be kept controlled otehrwise one force gains domincae over the other, give me a hand here will jsut cut back the excess ill do my part as well"
Darklings hand glding with ease to his K5 drawing it from its plain sheath, the blade perfect and unflawed, a tint of green shimemring down the metal blade a green crstal radinting on the hilt. Turning to face Akyla stabbing the blade within the ground, a crystal upon the hilt seems to shine even more beatifully than it was before.
"Dont cut anyhting it doesnt want to cut though it would be advisable to your health"

Shrugging off somthing lightly goes to the center piece of the room, a large tree domainting over the view, its roots feelings deep withing the soil, sucking the nurtrient greedly. Leave overhanging all corners of the room
"Been going to far than you should have"
Muttering to himself palcing his palm upon the abrk of the tree falling into silence.

Evil_Ginge 9 Oct 2003 08:38

Re: Academy of Psychics - Primary Location
 
*smiles, Bow to tia to return her respect before going over and first taking one of his elemental gauntlets off, placing his palm on the sensor and opening the 1 K-T vault, reaching in and taking the chaos dagger*

"thank you pk i shall excersize the upmost care with the knife, and acidK i have not failed you yet, oh and PK could you possibly move 2 of the K6 Aerosprite Psy-Fighters to my hanger, i may need them in the future"

*Turns and smiles to tia, bekoning her to follow if she would be so kind, then walks out of the vault, every peice of equipment attached and in holsters or pouches, holding the repair kit in his left hand, tia following*

AcidK 9 Oct 2003 11:38

Re: Academy of Psychics - Primary Location
 
It was not your failure I was worried about. Anyway, the bracelet holds a tracking device and is used mainly for you two to talk privately without other telepaths knowing what you are talking about, no matter how hard they try.

*AcidK bows again to gine before he completely fading out, AcidK himself returning in colour back in his office.*

Planetkiller II 9 Oct 2003 17:03

Re: Academy of Psychics - Primary Location
 
"Certainly, but wouldn't it be easier to keep them here? Security and rearmament would be easier. Also, if you're planning on taking a trip, I recommend taking out a Karina Corvette."

flapjack 9 Oct 2003 18:42

Re: Academy of Psychics - Primary Location
 
*flapjack quickly present his list of requests to PK, together with the equipment that was in that list for the purpose of signing it out*

hmm, i don't think i'll be able to sign those grenades back in, that doesn't matter does it ?


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