Kai's Rd 73 Stats
Here is my set of stats offered to Jintao for Rd 73 -
Enjoy! http://beta.planetarion.com/manual.p...n=983017423412 |
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Ah, that's what he meant with random!
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April 1st?......
Test feature for round 73... race removal? |
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I really like these.
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Those 2 DELETE ME ships look really overpowered, and it's very confusing that they have the same name.
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look like promising stats
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I would also suggest that the races basic stats get tweaked aswell
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Jintao has allready decided on some set, this why noone has offering any new ones apparently.
[12:49:56] <Appocomaster> Jintao confirmed he has stats for next round confirmed [12:50:00] <Appocomaster> so you'd be planning for the round after |
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Very interesting set to be honest much more defensive then previous rounds kinda like it alittle but xan having steal just looks weird
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Oh and can you have same init kill ships shooting at eachother? I thought that caused some really last minute changes in current round. |
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The long answer: when 2 ships on the same side fire at the same init, it is undefined which one fires first. If the ships have the exact same T1/T2/T3, that's not a problem, but when they don't, things get annoying. For example: Pegasus -> Fi/Co @ init 6 Harpy -> Fi @ init 6 Say the Harpy fires first and kills all Fi present. The Pegasus fires second, has no T1 targets left, and instead kills Co. Now say the Pegasus fires first and kills al Fi present. The Harpy comes second, has no T1 targets left, and sits there doing nothing. The only way you can tell which is going to happen is if you use the bcalc. This is one of the places where my offline bcalc mzCalc (intentionally) deviates from the official combat engine: because you can't tell from the stats which ship fires first, it instead uses half the Harpies and half the Pegasus needed to fully kill the Fi, and then lets the remaining Pegasus kill Co; it's the halfway solution. (The combat engine may have other quirks that I don't know about, too.) |
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Beetle and Harpy? Mara and Gryphon? |
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Nothing like that in this set. More important question is what to do with racial bonuses if we go with this set. You can't keep the 40% salvage bonus for cat etc |
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In regards to racial bonus. I would take the on area that each race excels in and scrap the rest. Terran - Cons, Cat - Research, Xan - Alert/Stealth, Zik - Production. |
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More significantly, I've seen it happen the other way around as well, where some ship fired before a ship that was below it in the spreadsheet (probably in the early 50s, but I'm not sure) . |
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Just me who thinks this looks utterly lame? Remove etd just to make all etd's? 👎
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Although now we have gone totally off topic |
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How far done are these? are the EMP eff's final or not done yet?
Anything else you're still working on? |
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Targeting and ints is bolted on as far as I'm concerned. The soloing matrix stacks up 9's all round (emp taken as a land and landed on guarantee) I have asked Jintao and Appoco to raise salvage to promote defence more. Also have asked for war mode to be taken off for SKs. I have been told both are OK in principle. Regarding SKs with the ability to make yourself immune I see no reason to gimp them behind war setting anymore. They are part of the game so we should use them in all combat. |
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I tihnk the Genie needs 2 more guns, 40% eff on EMP atm.
Banshee has EREs of 100 ,so cant be EMPed. I'd make sure to have all the base stuff finished before you balance it, sometimes you end up with nasty surprises, like the Genie can only get 2 or 3 guns, not 2,7. , a big difference on EMP output. |
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Ahh both of those were the delete me ships that the importing screwed up. Thank you for that I'll sort it now
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I'm scratching my head at these stats tbh, but then again I've barely had 1/2 cup of coffee this morning.
Seems to be a little all over the place, or having 4 ETD-ish races... |
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Im with Theodd on this.
I like that its a new way of doing stats, but its just too much. All are basicly ETDs. I would rather see that we keep the racial as they used to: Terr: Thougher than the rest. Caths have more EMP than the other. Xan more cloaked and higher eff/weaker armor etc. |
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Think we going for the mz set(again) |
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No disrespect to Kai's stats, but if its a full uni of Etd... ill sit 7 weeks out... or use the time to do my own set.
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No one liked the cloak free idea, turned out to be one of the better rounds playing. I'm actually hoping that forcing people to use ships they never have before may convert some people. Fingers crossed! |
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This set certainly has room for lots of intereseting options, may as well give it a shot.
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One minor criticism (and it is minor), the Cathaar planet has more steal ships than EMP. Can we not alternate it, just it's still Cath?
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hmmmm, just my thoughts
There are 4 races 8 pod types Ter has zero attack partners with its DE and BS pods xan(fr) and cath(co) can group with one of their pods Zik(fr,co) can pair with both pods, zik overpowered? The 40% salvage bonus for Cath would be pretty strong as well, considering they only have 1 emp more than other races. These stats could only be more defensive if they include the old PDS! |
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i dont feel this set is close to beeing finished tbh
* why do both TER steal ships target FI ? * why TER have no teamup partner for either their attacking class? * whats with the races characterisitics ? imo they get abonded too much that beeing said this set has some good ideas anyhow - i just feel it should be closer to the original races ideas (give ter mainly heavy harmoured kill ships - cath mainly emp ships etc...) i dont mind bringing in an emp ship or steal ship for said races, but this feels like just 4x etd interesting set that needs a lot of work still - imho |
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Could you add fi pods for Ter, De pods for cath, Cr pods for xan and bs pods for ziks?
Atm those race have to steal pods if they want to use that fleet which means a big advantage to those guys that know ahead of time someone will crash a lot of pods on them. While for others its risky to go for those fleets. Giving a big advantage to cheaters. |
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Ok ok ok.... I admit it....
Looked over these stats alot (while at work) and I've gotta say, the more I do... the more I like them. Apologies to Kai. Might be odd, but its the ingal defence options I like :) |
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While I understand the joy of hunting and finally stealing some pods you want, i think you underestimate the advantage you give to the cheating allies/players. Even if none of those attack classes that need pod steals are far stronger than others, being able to add the race to your ally strat still helps since it gives access to different def ships without adding another attacking class to your ally. |
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No attack partner for terran is bs. That need to be fixed. I'm also not a big fan of turning every races into ETd basically, but if you are going to do it, do it progressively. This just seems like too much at once...
Cath with stealth, steal and kill ships and 40% salvage bonus? No way. I'd much rather have each races have a maximum of 1 stealth/1 stealth/1 emp /1 norm ship depending of their race. IE: Terr full norm ship + 1 of each Cath: Full emp ship + 1 of each... etc This change is too big for something completely new. |
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Looking at those stats gives me a headache :o :bunny:
Hard to say anything else at this moment, i'll check them out when at home. Maybe finalized stats with race characteristics will help give a better view. |
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I like that this set forces people outside their comfort zone and may give people some new experiences in the game.
I haven't run any calcs, but based off a quick view Zik looks very powerful and Cat look completely unviable. |
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It might just be that alliances can't have a 'BS only' strat. That all classes and races have equal benefits. This wouldn't be a bad thing for the fun of the round imo. |
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My concern isn't that the stats are different or "4 ETD races", my concern is the undeniable fact that all the best ships are purely defensive in nature. This set is seems almost intended for fort gals who have defensive planets that can pl def to them. Quote:
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I am taking the round off 😂
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