XP is broken. fix it
http://kia.cthq.net/index.php?p=viewplanet&x=1&y=4&z=4
a guy doesnt play all round (edit: A guy logs in only to build constructions/research.....), then. lands 3 attacks escorted by fellow huehue dudes.. and caps 60k+ xp and goes from rank 655 to rank 6. XP is definitely broken. fix it now. |
Re: XP is broken. fix it
Agreed.
I love the xp part of this game, but the balance is gone. |
Re: XP is broken. fix it
Haters gonna hate
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Re: XP is broken. fix it
xp aint broken, stats is..
with real stats not roidswap ST then it wouldnt have been so many xp planets(myself included) |
Re: XP is broken. fix it
Bullshit, the guy has lots of const/res.. so he was playing the round... isnt his first loggin :D
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Re: XP is broken. fix it
Shouldn't this be filed under the 'mil centres' thread?
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Re: XP is broken. fix it
How he have 150 mcs without playing all round?
Its strategy... if you cant understand... Last round we did 3 lands for 45k xp... this round we did a new record, 61k! People ****ed the fakeattcks and the mcs to avoid our amazing lands... but nothing can stop us! :banana::banana::banana::banana::banana: |
Re: XP is broken. fix it
yeh ok playing lazily all round :P
ie not attacking/defending still it all seems a bit ridiculous don't you think :P def overpowered |
Re: XP is broken. fix it
If you think its easy to do that... try do the same.
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Re: XP is broken. fix it
VALUE IS BROKEN.
a war game cant allow some1 end a round losing zero ships. war means ships or ppl get killed, u cant point a single war were a side have zero loses. |
Re: XP is broken. fix it
we can show how many fleets he sent already before this. plus, donated a lot of resources for other gal m8s from alliance.
a pure and obvious strategy |
Re: XP is broken. fix it
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Without Xp only people who dont have a life can win. You cant do a litle crash and all your chances to top are over. I already saw a game die because of that, the brazilian game was a PA clone and die because nobady have time anymore to stay wakeup all nights doing Dcs. People have their lifes to care... if game dont change will die soon too. Xp is a way to play and still have your life.... playing for TOP The game is the same for everyone, and with Xp is more fair because will not be the same nerds without life who will win everytime. |
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Fleet-launches for Kid Bengala OF Nice try (1:4:4) So: 17 days of launching a fleet out of 28 days of playing. Looking at the top 100 of fleet launches:
I'm not trying to make a point, only supplying the data (which some may find useful and others may find it useless). |
Re: XP is broken. fix it
****ed up thing happens in ****ed up round. News at 11.
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in anyyyyy other war game ppl use to lose ships in war. this one u can end a round losing zero construction and ships. kinda lame... and the worst about value playing, u attack only small targets, not a single emotion entire round. just init roids and be lame pointing xp as broken. play like a robot, never losing cell phone signal before landing tick, and never crashing then. or any other reason that i always see ppl wondering after crashing. |
Re: XP is broken. fix it
and we do have a player who sent 137 fleets out. no escort, and nothing to do with this strat.
so u can choice what to blame now. |
Re: XP is broken. fix it
Game should first decide what is the purpose of XP. Today the purpose is to get a huge score boost by value planets on lands before the spent of resources or by xp whores.
If this is to be removed in the following rounds, it is better to remove XP entirely than turn it just into a random small score added after each land. |
Re: XP is broken. fix it
The original intention of xp was create a portion of score which could not be lost. This was supposedly to protect "casual players" from being farmed back to almost zero.
One secondary (desirable) consequence was to encourage players to stop attacking the very small planets for easy (but now less xp valuable) roids. However, as with all changes, there was an unintended consequence - in this case that it became possible to get massive (unlimited) xp gains by various methods - most of which involved keeping ones value artificially low. A small (but growing) minority of players now think that this is a "good" way to play - without considering the effect it has on the "ordinary" players who make an effort for seven weeks only to see latestarters (and others) sail past them with a handful of easy (or escorted) lands. (Obviously this "fault" has been exascerbated this round by the ridiculous stats which allow so many undefendable landings - and by the "unspoken agreement" of the top xp players to not build any ships with which to defend against each other ). |
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Anyway, your history points that there should be a cap to XP. |
Re: XP is broken. fix it
Hehe. I agree that the stats are so poor that Xan actually has no def against serious (Xan) Fi incs - but I'm really referring to the lack of enough Spectres even to stop the huge numbers of fakes which were landing earlier in the round.
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Re: XP is broken. fix it
So you think is better to the game this old play style, where every round all top player was in the same 3 gals, and who are not in this gals dont have any chances.
You say escorts are bad, but what you say about full allys playing only to suport one gal? We are not in that gals, we are not in that groups...So i cant win? We should do like the all others and only suport some pro value player to win? |
Re: XP is broken. fix it
Yes! I am saying that it's better to play the game "old style".
As for "winning" - in a game with (formerly) many thousands of players the vast majority of players can't expect to win (for example, I've played for 61 rounds now and never won) but they can expect to be able to play on a "level playing field". (As to your reference to the same small group of players filling the top galaxies in previous rounds, I'm not saying that there aren't other causes of inequality in the game but we are discussing this particular issue in this thread). |
Re: XP is broken. fix it
Haha this discussion is funny, so by people that argue that XP is fine.. image a game with only xp players? almost no fleets and no real wars to be motivated.. XP players canīt really lose score cause they donīt really have anything to lose.. then what is the point.. if we were to decide that we wanted to dethrone the top 2 XP players... we canīt actually do that, cause they have no fleets worth much.. so an FC wonīt work...
XP is fundamentally flawed.. its counter productive to the way this game is played.. and is an insult to anyway who actually plays the game and puts effort into it... iīm so tired of people who try to explain that XP as good thing.. please come with a compelling argument that it is... iīve yet to hear one... XP does not inspire war.. its counter productive to it as it encourages you to build a small fleet and sit around and hope that the larger players that actually put time and effort into it has a fleet flaw and can exploit it... its insane... i vote remove XP or nerf it by at least 50%... |
Re: XP is broken. fix it
so attila, imho the main reason u poiting to remove xp is so dumb that i will not even answer it.
the game is all about value and xp, some play for value, they like to be usefull sending def fleets, and hey like ppl thanking a lot about the wonderfull def they sent. EMOSSS a war game need ships to get killed, no matter what.... the value way of play is broken, and if u dont want to win a shit arc, just let who want try it. go play naptarion and be one more playing for the next 60 rounds again. |
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XP is an awesome way to play a war game without really doing anything... As for not losing any ships when playing value... mmm iīm sure your right there... oh wait, not really. Plenty of people sacrifice some value for roids.. people crash.. and people get fleet catched... FCing is even an integral part of the game.. its how you de-throne someone from the top ranks... This is now not possible with the current XP mongering. Steal their roids... it does NOTHING... Kill their fleet... IT DOES NOTHING.. so Joseph how is this even remotely anything but a bad way to play... maybe your having fun with it? the rest of the people who play and put effort into it.. doesn't. as for your remark about being EMO... how about you grow up? However i do agree it would be nice to see more ships blow up... i do not think XP is the way to go, however to encourage this.. Just a small thought.. how about making a round with all target for every ship.. but having different ships be more effective at certain targets.. make the ships cheap and increase income or something for large and fun wars? might be something? |
Re: XP is broken. fix it
XP is bad for the game when it's overpowered, as clearly this round it is. Last round it was not overpowered (merely strong, and only when you got a lot of escorts) and next round it won't be either. Everyone chill out.
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XP play should never be awarded so that its possible to win just with XP... :)
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Re: XP is broken. fix it
So what, the Brazillians has finaly managed to find a way how they can play to get good planet rankings.
Who cares, most of the action in hard coded alliance PA shoud happend inside your alliance. So what if XP whores win all the top3 planets? Atleast i will be happy to finaly see real team players win planet ranks for a change. I did no see any crying when Innuendo, while mostly being a farm tag for the other allies, managed to get Wishmaster into #1 planet. Most of those that win planet is usualy only a team player for their gal, or themself. I think its about time PA gets some more controlled chaos, it would make it a hell lot more interesting with the current game mechanicsm. |
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They are changing the stats between rounds! Lets all put our great minds together to find out the goldylock zone for XP. They will basicly never be able to find a solution to XP and mil centers if they are gonna change the stats all the time. Stats are usualy the last things they set for each round, if they aint gonna change this about rounds like this WILL happend. PA is splitted when it comes to what stats to run. TheoDD has been one of the biggest contributers to what stats we are having today, offensive. Cant we just all blame it on him? |
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wouldn't call my set offensive |
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Re: XP is broken. fix it
This thread is like too damn funny!!!
'OH NO THEY MADE A NEW WAY TO WIN PA THAT MEANS THAT WE CANT SIT IN OUR IVORY TOWERS ANYMORE AND MAY HAVE TO ACTUALLY TRY' There is nothing with the idea that XP can win PA. It is a strategical choice that has as many negatives as it does positives. At signups when you are making your planet and stats are just finalised everyone is in the same position. Bitcher has as much chance of winning as eksero does. From tick 1 a combination of competence, time tactical and strategical nous and luck come into play and the better players move away from the average ones. XP is a strategical choice. Those doing it chose to play the game that way. Because YOU DIDNT choose it DOES NOT make it wrong or broken or unfair or whatever. If anything it just makes you stupid for not choosing it. When Joseph and his team looked at the stats for the first time they saw an oppurtunity to take the strategical path of XP. YOU on the other hand did what you have done for the past 40 rounds and went for value. You didnt 'consider' anything, you just lazily repicked what you have always done and now it is biting you in the ass. YOU had the oppurtunity to play this way and achieve those ranks and XP gains YOU CHOSE not to. Now on the topic of having an 'agreement' to land on each other for more XP do any of you have evidence of this? As far as im corcerned if there is an 'agreement' in place not to defend or build defence against each other and intentionally land/allow ppl to land then that is farming and against the rules of PA. Those planets would then be closed and we'd move on. Now as far as im aware we are 850 ticks in and they are all open so how much of this 'agreement' is true seems dubious to me as im sure something that blatant would have been dealt with by our MH team. Regarding them landing via escorts on big value planets for monster XP, why are you guys not defending against them?? If you are not bothering to cover for fakes/escorts then you are as bad as their 'agreement'. If you have CHOSEN NOT to build the Amps/Research to I scan/build the required anti ships to combat them/been online to DC your incommings/setup your galaxy properly to combat their threat then that is YOU doing it wrong, not them. Be aware that killing a few of them outright for moderate losses would put a stop to a lot of their 'escorts'. The fact that most of you have double or triple their value just shows how bad your planets if you cant stop some guy ranked 600th!!! I for one say congratulations to Joesphand his crew for bringing a new dimension, new politics and a new way to play the game to PA. It was long overneeded. Please ignore all the doomsayers and those with the rose tinted specs chatting about 3 ticks of attacks and whatever other crap that was phased out long ago. More ways to win is better than no ways to win in my eyes. Time to up your game lazy 'l33t' players. Now that all said going said if PA team deems MCs too be too OP in current form then may a i suggest you do to them what you did to FCs (which were OP for value), cap them. Decide what the biggest accumulator is acceptable to make XP a winning strategy but not a pwning strategy then cap MCs at 60-100 and set the top accumlator and carry on. PS. And before you mention it BItcher, No, raising the tag limit wouldnt solve this issue!!! |
Re: XP is broken. fix it
Kaiba, you keep repeating this point that there are no such thing as bad stats because they are the same for everyone. It's ridiculous and we'd all be better off if you stopped blathering on about it. You seem completely unable to understand that there is a difference between evaluating the statistics from the point of view of someone who wants to win the game and from the point of view of someone who wants to make a good game to play.
Caj clearly has a good point; if very good strategy in your game is to not actually play the game then there is something seriously wrong with the mechanics. Logging in to build MCs doesn't count as playing the game btw. |
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B) who are you to say someone logging in and doing something to progress their planet isn't playing?? They aren't playing like you but they are still playing and from the score ranks (really all that matters at tick 1176) they have played better than you. Better use of their time via strategical and tactical competence to maximise there rank via the legal mechanics currently available to all intthe game. Again get a tissue and cry away!! |
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I've been "playing" PA that way for years :( |
Re: XP is broken. fix it
The point of those complaining is that the game wasn't supposed to be played like that and that the current xp engine is a misconception.
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That's up to the game to decide. At leastI got the impression Apoc feels awkward when he talks with not familiar ppl in eorc.
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The game designer tries to make a game which is FUN and INTERESTING to play. You seem to think that this strategy is some masterstroke of tactical planning - it really isn't, it's just incredibly boring. Seriously, think about the game you are describing - "Yeh man, i've got this great game. You log in twice a day, press some buttons and don't otherwise interact with anything or anyone. Do that for 2 months and then start attacking people. Sounds Awesome right?". Quote:
It seems like for you all that matters is "winning" whatever that means. Fine, but stop trying to claim that it is all that matters. The vast majority of people playing this game do not share such a one-dimensional view (or they would have quit by now; most people in the universe can't win by now). |
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Its funny how in some other games, when players use features in interesting (possibly unintended) ways, the devs and players embrace it rather than nerf-bat the shit out of it, or complain about it.
Food for thought. |
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I predict the gap between the top XP player to the next value player will be way bigger than last round. Imo the fairest move would be to adopt those points that are used for nothing in the ally ranking to planet raking as they seem to be a mix of everything that is important to play the game. |
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Don't get me wrong, I am not saying XP isn't flawed atm, claiming it is broken is one step too far tho. At best it is overpowered because the shipstats are so horridly offensive, just like valueplay has been overpowered for at least 56 rounds. As such i think the introduction of MC's has been a good one, however, this round shows that it probably needs a limit on the amount you can build, or a stricter limit to the amount of XP you can get from one attack. The problem lies in the fact that it will be impossible to find a balance in this as the effectiveness of XP is so closely related to the nature of the shipstats. IE, offensive stats, like this round, should have a lower limit than defensive stats for things to be balanced. |
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