Galaxy system atm?
Seeing as PA team didn't do any sort of feedback on it, what are peoples thoughts on the current galaxy setups regarding full BP or Random?
Personally i found it interesting yet somewhat flawed with the way the galaxy's are still ranked, it seems there is going to be a clear cut score differential between private and random, is there actually any better/worse on which to choose from the players perspective? Yes there was always a lot of talk from people wanting private galaxies but how many of them actually took advantage of it? Does it suit some alliances better than others, or is it mainly another political decision that needs to be made to be effective? |
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It sucks.
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It sucks just as bad as it did last round... shocking... Oh well, at least it's still easy to abuse!
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It is problematic at best and really penalizes small alliances the way I see it. The random galaxies become too big and the advantage of putting a private galaxy on the fence is too attractive.
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When was putting things on fence not attractive
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How is this a suggestion?
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also i wouldn't want too outright suggest it being shit plz change kkthx if there are people that actually like it or there are positives from having it the way it is which i may have overlooked. |
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Surely this is a 'discussion', then? I'm fairly sure we've recently opened up a new area of the forums for this, though I couldn't tell you where they were.
Come up with an idea for a better system (or even a worse one we can flame) and that will be considered a suggestion. Until then, it is merely a complaint. I suggest the moderators do a bit of moderatoring here! |
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I suggest you get your head out of your ass.
Before the round started I said (multiple times) that starting size for random galaxies should be lowered to 10 or even 9. We started at 12 last round and we ended on galaxies with 26 and more planets. We started at 13 this round and are currently at 21 planets per galaxy. Can anyone else predict where this is going? At least I'll get to say "I told you so", that's something. Regardless, I think this round has proven that the whole private/random galaxy dynamic leads to undesirable results. Galaxies are either too hard to roid or too large to roid effectively, especially for lower tier alliances. I have no faith in PA Team's ability to balance the two so I suggest returning to a uniform system rather than a system with two types of galaxies which have to be balanced against each other. Fully random might be fun to try for a couple of rounds. |
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I could quote your points and reply to them, vulgar, but nothing you said goes any further to justifying a conversational thread in this area of the forums. Yes, I agree that the galaxy setup is awful and yes I agree something should be done. But this is supposed to be where ideas are put forward for the betterment of the game (if only in intention). I would love to hear suggestions for a better setup, which PATeam could easily impliment, but there doesn't seem to be much out there. mz, in regards to your 'random round' idea - to the best of my knowledge every so often this is suggested, and then implemented as it's an easy answer to the demand for change. Upon having to endure actually playing a random round, the general consensus that I've borne witness to suggests that they're actually not all that enjoyable to play. You could argue that PA is generally shit, and one type of shit is as good as another, but I still think the 5-man bp system is currently the best system available. |
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i agree that pointing out it's in the wrong section is oh so frikin awesome and such but maybe PM a mod if you are that bothered and ask them to move it plz. but basically what you just suggested is a suggestion is it not? |
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I think the random galaxy sizes are getting ridiculous again, just like last round. I think random galaxys should be capped to 15 people to be honest. If not then fully random would be best.
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Ok, you're an idiot. I clearly cannot communicate with you in a manner that you can understand as I am unwilling to compromise the integrity of my logic to convince you of your errors.
Discussion over. |
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kenny, you're a dick get the **** off my internet.
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this thread has turned into a reason for not using internet.
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Just by the by, over the course of various conversations; I've since been sold on the idea of a fully random round.
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well imo there is 3 options for next round
1) full random round BUT keep galsize big, aka 15 planets, since there is so much crap planets floating around, if u make like 8 planet random gals the chance ur stuck with just farms is too high 2) reduce size of random gals to 15 at max and keep priv gals like they are bottom private gals (lets say bottom 10% can open themselves to be random galaxies) aka ur 8 man gal is failing hard, u can open your gal for exiles, instead of exiling yourself, that way new random gals will form and u can keep the existing random gals small ofc this can be exploited like everything else, but hey it would be something new 3) keep it like it is, but open cluster wars /incluster attack and defence eta -1/ this will solve the issue aswell |
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8 player galaxy size is just fine, make it much bigger and galaxies are impossible to take down.
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I do think there should be a greater degree of geography in Planetarion, though. In order to make that happen, alliances don't need to be removed, it's just that the planets in them should be spawned close together. |
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i would support full random galaxies (max 15 planets) and bringing back cluster attacks.
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I'll just say one bad point of geographical universe, aka cluster setup.
It's LUCK BASED. Land in wrong cluster, and prepare to get f00bared to hell, seriously eta6 fi/co.. Good luck, hopefully I don't need to say more or does someone actually want to see punch hyper agressive people like me in their cluster with their own posse who just aims at roids.. even if u'r supposedly fenced, your dead if you land in my cluster and are hostile. That ofc works vs me aswell if you outnumber me in cluster.. but that's luck based nothing to do with skill or politics. We always remember the victories like s7ven I think it was, but we forget the doomed and forgotten clusters where our block allies galaxies where doomed at the end of protection in a 3-4month round. That ain't cool especially when PA is this small and can't afford to loose many players because they don't want to play 1,5months being the day farms for their clusters big galaxies. |
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For the record, I like the idea of a fully random round (or even two) as long as we take steps to prevent the creation of "private" galaxies by self-exiling. |
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If we brought back full random gals I don't think I'd implement no ally def and/or clusters at the same time. I wouldn't bother trying to prevent "private" gals. It'd be a lot of effort to go through and to be honest with 8 man galaxies they're just not that strong anyways.
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But it are the players that decided that they'd play with large alliances for obvious reasons. I wonder how this game would have looked like if this would be purely galxies vs galaxies or clusters vs clusters. E.g. several galaxies teaming up to take down another galaxy or a cluster ... without an alliance backing this up. |
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However, all this shows is that when you create a game which is free enough, the community will take that concept and add to it themselves. This is, without a doubt, the best aspect of the game and the community which has developed around it. No developer could have foreseen the complexity of organization which would arise from such a humble game. Alliances, politics, organized military campaigns, spies, technological attacks...through a lack of restrictions on the creativity of the players, this game became more a reflection of the people who played it that then people who created it. |
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Luckily, PA back then didn't have ingame tags, alliance size limits, ingame NAP's and such. Because that would have forced the players in some kind of direction. Nowadays it makes more sence if you have a playerbase of what ... 1k or 2k players? Initially, PA had over 20k players ... |
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Anyway, it doesn't make any more sense now than it did then, RE: pre-round thread about alliance size limits. |
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maybe the galfund hiding ressources thingy needs to be looked at to prevent certain individuals from staying at 0 roids and hiding all their ressies in fund opinions ? |
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No need for it, stockpiling resources would be self-defeating if only people had some balls.
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Not a bad idea at all m0.
Another one that popped into my head is to limit the amount of alliancetags in private gals to 3 or 4 to make fencedgals harder to do. Nothing wrong with a few alliances, but those with 5-6 are pretty ghey imo. |
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Yeah, non of that solves the fencing atm.
Priv gals used to be nice, but with the current politics and gameplay, it's just way too beneficial to fence and avoid wars, so they just don't work. |
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I like the idea of full random gals! And if you need some sort of exiling, what about a system where u can add urself to the 'exile list' or ministers/gc can put an inactive planet on it, and every 24/48 ticks those planets get randomly rearranged over the galaxies. That way you have a way out when ur galaxy sucks but you cannot really aim for a certain gal to get in.
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I think it's more about the overall community mentality though! |
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i.e. fencing the **** out of a round and selling your alliance down the drain for the benefit of your planet and gal (HI AGAR3S!) |
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need to take the focus of galaxies the way they are out of the game imo. allianced based galaxies are the way to go for that.
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Unfortunately, the side effects will be worse than the benefits. Random galaxies however would reduce the fencing enough to make for a bit less shit politics. And if someone is concerned about the abuse of exiling to create "semi-private" gals, simply set a given time each day when all exiles queued up during that day get put into new gals at once. I suppose you could still schedule a specific day for exiling, but this greatly reduces the chances that you'll be able to pick where to exile into. |
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i like that |
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this also depends on the structure. you can set up a CT cluster for example. lets use C5. within C5 because they have 72 members, they have 9 galaxies of 8 members each. from there you can: - either ban in gal defending and only allow in cluster defense (at -1 or -2 eta) - only allow in gal defending (even though the whole cluster is one alliance) - only allow a single alliance to hit more than one galaxy simultaneously by first declaring war on CT (Apprime targeting CT for instance). - insert more craziness here the point is, there are not multiple alliances within a galaxy thus leading to "fencing" and shit stagnant politics that keep being complained about every single round. Quote:
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Damn, adjuhh suggested the same as me already! I commend you on having a good idea adjuhh!
Also FU for making me think I might have to read these threads properly again before posting. :( |
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:)
I dont really like the idea of fort gals for all alliances because it will mostly hurt people in smaller tags / less active alliances,since you lose a very important defpool, your galmates from other alliances. And ofcourse in a random round some people will end up in a nicely fenced gal, but thats just plain luck and it won't happen so well organised. And if you end up in a gal that you don't like so much you can just get your ass randomly rearranged. This also means you don't have to be on at certain times when the better gals/allies are more likely to exile, which makes both exiling and selfexiling easier and with better chances for picking up a good new gal/member. This means tho that there is a smaller chance that it will be someone from ur friends/ally getting placed in ur gal but thats exactly the idea behind random. |
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Quoting myself for the Nth time: Remove galaxies. Search this forum if you want to know more about why, constantly repeating myself bothers me too much.
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