Sk's
Are Sk's from the top Ally on a mid range planet in a mid range Ally in a mid range galaxy, in a small universe an acceptable tactic? or a way to disillusion and kill the will to play ?
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Re: Sk's
Yes and yes, respectively.
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Re: Sk's
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Re: Sk's
read again: WAR GAME
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Re: Sk's
Although it's a war game that is shrinking inexorably - and "features" which "disillusion and kill the will to play" are not really very helpful.
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Re: Sk's
The problem is that structure killers have very little opportunity costs when they've already been produced. In fact, in some very narrow cases, it's better to just send them off with your attacking fleet than leave them home (out of fleet slots, have incomings, but this all is sidetracking).
Back in the days launching ships would cost eonium at least. Perhaps it would be reasonable to make launching structure killers have an opportunity cost of a resource or something, but allow them to do significantly more damage in return. This would leave them away from simple roid picking fleets but could provide with further incentive and options when actually trying to bash competition. |
Re: Sk's
Better still: killing structures reduces roidcap.
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Re: Sk's
I think Apprimes decision for everyone with cr/bs to builkd Stk killers and use them on every attack was a direct response to 6 alliances teaming up on them at start of the round and the continued presssure from said block. If you need to attack in those sort of numbers then complain to your HC when you get hit with them. Plus its a new part of Jihad according to Gadaffi and Norton
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Thus a fleet with 50% value in pods and 50% value in structure killers would nab half the cap worth roids and destroy half the cap worth structures (where the relative weight of structures to cap would obviously need to be adjusted)? |
Re: Sk's
It's an implementation detail, really, but recognising simplicity, I can't think of a better way to achieve the same goal.
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