Tick Plans Required
Hi everyone.
I'm in the middle of making a universal tickplan for every race/goverment and strategy you choose. Ive done the bulk of the work now and just need to input different research/construction strategys for each race.. (i.e. pure FI, FR/DE, CR/BS rush, etc). So if you wouldnt mind, could you please write down your Race/Goverment and tickplan you used (with a brief description of the aim of the tickplan and if its unusually, why you went a certain way); So i can add them to my tickplan... (If its in excel or anything, you could just upload it including your race/goverment). (If you dont want to share it with everyone this early, you can find me on netgamers IRC (nick Light) and PM me it..) An example of what im after: Quote:
For anyone interested, here is the final 'initing roids' part of the calc: http://img159.imageshack.us/img159/4264/roids.png *Note: that isnt the final colour scheme or final look* (It allows people to choose race/goverment(and how many roids they want to init up to, like 250 or 300).. it also links into there chosen res/con strat for HCT research, ACE, finance centers/mines and auto updates.. It also allows people to turn ticks off when they are sleeping etc). |
Re: Tick Plans Required
okes for me, I did not have a plan thought out before the round, as with most experienced players I have a good idea of what I am doing so dont really need a complex plan.
This round: Race: Xan Govt: Feudalism Pop: 25 mining, 50 research, 25 construction (was 29 construction/46 research until tick 7 to get the res lab done a tick quicker) Res: HCT1 -> ACE -> HCT2 -> Hulls1 ->Inf1 (pt72)-> TT1 -> Hulls 2 Cons: res lab -> M Ref -> E Ref -> C Ref -> FC -> res lab -> L fact -> SC -> L fact General Philosophy: Focus on Fi/co roiding fleet with bombers, have some fr too for joining teamups. bonus will be used when necessary or else around tick 150 on research (knowing me it will be on core if I dont need it for hulls) and resources. |
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Why did you go for Refinerys first? Is there a time when you should build refinerys? and a time when you should just spam Finance Centers? (i.e. how do you decide between the two)
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You can switch at a point that you know you have a good galaxy, and only having 60 FC max limit helps. |
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For the record the number of roids needed to make FCs more valuable is closer to 700 not 800, it depends on how many mines you have ironically as the FC bonus also impacts mines. I build a couple of mines early on to help boost early mining, as FCs are not effective for the first couple of weeks of the round (relative to mines). Also another reason to build mines if you have a particular resource you are always short on building a couple of extra mines of that type can help you balance out your resource production. FCs never serve that function.
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k, for mines or FC's.. I'm going to put in the option to choose how good a player you are (based on how many roids you expect to average).
still need more tickplans for each race/goverment :( |
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Light, you do realise people change their tick plans round to round based on stats/goverments/salvage/round length... so many things.
I can understand making a generic tickplan, but making lots of high detailed tick plans which will be useless in R32? Why, oh why!? |
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Let the woman do her thing, at least she ain't harming anyone with doing it. Yet.
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I dont see how round length alters your first 72ticks. Im not making a generic tickplan, im making a tickplan which updates itself to your needs and shows you the best options. Thats the whole point of my tickplan, you input your Race/Goverment/Init-To value(default/recommended 300)/class of ship you'd like for the first night/and what ticks you'll be offline.. Then it'll make you the most optimised tickplan for you. Every round, in every alliance.. I always hear the same question "what do i research/construct at the start?".. So all im doing is giving everyone who wants it, a pretty good tickplan for whatever they want to do. Even if it doesnt give the 100% best start, it'll still be better than new players/inexperience players just guessing. |
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Cool, round length was more based around whether things like democracy are worth using, FCs over refineries, even what fleet you go for (and race).
I wasn't sure what it was you making but now you've explained it, it sounds better and more interesting than I thought you'd be capable of producing with your inferior PA knowledge :D |
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For FC's/Refinerys, this again will come down to weither the person selects they are a inexperienced(or new)/good player... As there's no way i can predict that :p Fleets and Race, the person has to choose.. but from that choice, the tickplan will auto-update and give them the best research/construction path for there choice (I.E. I want Pure FI/CO for tick 72, or i want to BS/CR Rush). As far as my inferior PA knowledge... All i can say is... Ive had help :p I just need as many 'normal' tickplans as possible, to make sure ive included every strat that people might go for (and research/construction paths, and what caused them to do something different). |
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