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-   -   Xmas round feedback (https://pirate.planetarion.com/showthread.php?t=201516)

Jintao 28 Dec 2017 19:29

Xmas round feedback
 
This xmas round planetarion experimented with a few new things. I'm wondering how the people that played xmas experienced them and if they would want to see them implemented in a real round?

Changes:
All non pod ships eta 12
ETD like set
Reverse ETA basis (crbs fastest / fico slowest)

Judge the concept abstract please, don't use for example 1 bad experience or ship to judge the whole thing as bad.

Cochese 28 Dec 2017 19:54

Re: Xmas round feedback
 
Didn't play much until havoc due to work, holidays, and generally not being able to keep up with tick speed.

Enjoyed havoc until a few days ago, crashed this morning intentionally to take a break through new years.

Played 'Xan', had fun the last week or so.

Ave 29 Dec 2017 05:10

Re: Xmas round feedback
 
The cluster setup made it hard to land. The clusters were very unbalanced.

The eta differences are supposed to help balance stats and specialize them, not make them static. Reversing them makes no difference to casual setup. The stats were poor as Carjay told you.

Mostly people are keen to the races unique styles. You could even more highlight them.

Otherwise just kill races and get us balanced stat set for all :)

Blue_Esper 29 Dec 2017 06:29

Re: Xmas round feedback
 
i wasn't a fan of the eta 12 ships bar pods, made fr/de/cr/bs suck more than usual I dont think reversing the ETAs makes a difference to how the game is played, just means a different ship is faster
i liked eta 3 ingal def. and i think perhaps maybe making it eta 5 to begin with then with tt2 makign it eta 4 and tt4 making eta 3 could be a fund addition

Ave 29 Dec 2017 16:22

Re: Xmas round feedback
 
I think it leaves the window to check scans and landing too small if u have a busy day.

Eta 4 for ingal could be discussed tho for some odd ships atleast.

Mzyxptlk 29 Dec 2017 17:11

Re: Xmas round feedback
 
Quote:

Originally Posted by Blue_Esper (Post 3261156)
eta 12 ships bar pods, made fr/de/cr/bs suck more than usual

How?

I'm not challenging your statement (not yet anyway :P), I just don't understand it.

Kaiba 29 Dec 2017 17:11

Re: Xmas round feedback
 
Quote:

Originally Posted by Blue_Esper (Post 3261156)
i wasn't a fan of the eta 12 ships bar pods, made fr/de/cr/bs suck more than usual I dont think reversing the ETAs makes a difference to how the game is played, just means a different ship is faster
i liked eta 3 ingal def. and i think perhaps maybe making it eta 5 to begin with then with tt2 makign it eta 4 and tt4 making eta 3 could be a fund addition

I think the swapping around of classes would mean something if anuthing substantial happened in the first 400 ticks of a round. It doesnt though, so everyone has everything as far as tt and hull tech goes by then. Making swapping anything to do with either irrekevant.

Make more effort to truly have differences in different play styles and bakance those rather than dicking around with numbers

Mzyxptlk 29 Dec 2017 17:13

Re: Xmas round feedback
 
400 ticks is a generous(ly low) estimate. Could anything be done to make the first half of the round feel more consequential, thus resulting in more action?

Ave 29 Dec 2017 21:56

Re: Xmas round feedback
 
Yeah, make roids produce more :)

Blue_Esper 30 Dec 2017 03:08

Re: Xmas round feedback
 
Quote:

Originally Posted by Mzyxptlk (Post 3261158)
How?

I'm not challenging your statement (not yet anyway :P), I just don't understand it.

Sorry i meant eta 13/14 ships. Because all def ships had two ticks to three ticks to send def

Mzyxptlk 30 Dec 2017 08:06

Re: Xmas round feedback
 
Quote:

Originally Posted by Ave (Post 3261161)
Yeah, make roids produce more :)

Adding or removing a zero at the end of all scores and values doesn't change anything, though.

Quote:

Originally Posted by Blue_Esper (Post 3261163)
Sorry i meant eta 13/14 ships. Because all def ships had two ticks to three ticks to send def

That means we went from 1/0/0 ticks for Fi/Co (1 tick for defending with Fi/Co, while Fr/De/Cr/Bs can't make the ETA at all), 2/1/0 ticks for Fr/De and 0/2/1 ticks for Cr/Bs (Fi/Co doesn't fire at Cr/Bs) to 1/1/0 tick for Fi/Co, 2/2/2 ticks for Fr/De and 0/3/3 for Cr/Bs.

If we add up all those ETAs, we see that each metaclass had its ETA sum doubled: Fi/Co 1 -> 2, Fr/De 3 -> 6, Cr/Bs 3 -> 6. That said, this is a very theoretical way of looking at it, and it might well be possible that it totally doesn't match the practical reality of defense. Since I haven't played the Christmas round myself, I'll defer to your practical experience.

One way to improve that situation might be to lower the ETA of anti-Fi/Co defense ships even more, but that has the disadvantage that the maximum amount of time people can sleep at night is reduced. Increasing the ETA of some or all anti-Fr/De/Cr/Bs ships has the same effect, without the downside.

Kaiba 30 Dec 2017 10:52

Re: Xmas round feedback
 
Quote:

Originally Posted by Mzyxptlk (Post 3261160)
400 ticks is a generous(ly low) estimate. Could anything be done to make the first half of the round feel more consequential, thus resulting in more action?

Yes loads if you fix things like covops/scanning/dusting etc and sort out 'never say never' function of xp

Mzyxptlk 30 Dec 2017 14:18

Re: Xmas round feedback
 
"Fix"?

Kaiba 30 Dec 2017 15:48

Re: Xmas round feedback
 
Quote:

Originally Posted by Mzyxptlk (Post 3261168)
"Fix"?

Covops doesnt work and there is a ridiculous disparity between genuine playstyles in terms of final contribution and contendership.

So yes fix.

Mzyxptlk 30 Dec 2017 17:59

Re: Xmas round feedback
 
Cov ops are shit, I agree, but making them good enough to see widespread use will piss a lot of people off.

Scanning is fine, in terms of how much it contributes. If you've ever been in an alliance that forgot to arrange for a couple of scanners at tick start, you know exactly how much.

Disting... Fair point.

I was hoping you'd elucidate on what you'd like to see fixed, and how, beyond a blanket "well, why don't you just make everything perfect?"

Kaiba 30 Dec 2017 22:33

Re: Xmas round feedback
 
Quote:

Originally Posted by Mzyxptlk (Post 3261171)
Cov ops are shit, I agree, but making them good enough to see widespread use will piss a lot of people off.

Scanning is fine, in terms of how much it contributes. If you've ever been in an alliance that forgot to arrange for a couple of scanners at tick start, you know exactly how much.

Disting... Fair point.

I was hoping you'd elucidate on what you'd like to see fixed, and how, beyond a blanket "well, why don't you just make everything perfect?"

Sorry im currently in a car on a 400 mile journey. Ill elaborate more in the morning

Blue_Esper 2 Jan 2018 11:59

Re: Xmas round feedback
 
Quote:

Originally Posted by Kaiba (Post 3261173)
Sorry im currently in a car on a 400 mile journey. Ill elaborate more in the morning

your car must be slow AF!


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