Longer Round?
My suggestion is rather simple. How about you give us a slightly longer round (perhaps a week)?
In my opinion the round is far from over, and by finishing it early you are handing a certain victory to the number one alliance. With a little bit more time in the round I have full faith that the position could be challenged. This round has been nothing in length, another week or two will do it justice. Thoughts are welcomed, as long as they agree with me. |
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You would say that, wouldn't you. You just want ascendancy to claim the #1 spot that wolfpack have carefully and skillfully farmed their way to 'achieve'.
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Don't shoot the messanger.
But it would be nice not only from my position within an alliance but also as a spectator. Wouldn't it be great to watch a challenge for wolfpack and perhaps an exciting finish. I am more than sure many of my comrades within the alliance I am in don't sure the same opinion. They would probably want the round to end today, but I like to grab the bull by the balls and have a crack. |
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I'm sure tactics would have been completely different if the round was 7 days longer, so that doesn't necessarily apply here.
However, I am quite shocked at how blind people have been, paying for 5 short rounds in a year rather than paying for 4 longer ones. |
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PaTeam (or Jolt) found it nessecary to fit more rounds into a full year, and apparantly 5 rounds of 7 weeks (and 5 times a 3 week 'between round'-break) fits nicely in a year. I'm not sure if this had to do with being able/allowed to run a free round once a year thanks to the planning, but i think that was one of the reasons. As for the players being blind, apart from either playing (and then chosing to pay or not) or not playing at all, they have little choise since it is PaTeam (and Jolt?) who decide how long the rounds will be.
That said i personally have always thought a 9 week round (4 rounds a year) would be just fine, these 7 week rounds are pretty short in terms of getting the game rolling. Although with current political climate it might not matter at all for who will be the winners. |
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While I think that extending the round by a week would certainly make it more interesting, it would be unfair on WP as they were told that the round ends on Friday, their plans have probably been made for this end date, it would be unjust to just extend the round and screw over their plans.
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yaa make it longer then i can get top 100 \o/
:D |
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would be dumbest move ever tbh, no offense pig m8 ...but you can´t announce a round end before round, and then some days before it you change it ...
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They have done it before.
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Good opinion that.
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That's a terrible reason to extend the round. I'm not sure justice is the right word pig. ;)
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It's punishment for picking that over Glastonbury dear ;)
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The winning alliance is the alliance with the highest score at the end of the given time period. Changing the nature of the second half of that statement is just shifting the goalposts.
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I think 7 weeks is enough, especially with the short time between each round as it is now. |
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way to repeat what everyone said, also im with leaving it as it is.
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Personally, I was upset when they shortened round lengths. I would say, that you cannot for this round lengthen it, but perhaps round 22, a bit longer, aye :)!
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Off the top of my head, the sensible situations are as follows:
5 7 week rounds 4 9 week rounds Both of thoose fit into a year reasonably well and both have 3 week gaps from ticks stopping to ticks starting. 9 weeks has the advanatge of flexibility - if there is a delay we can shorten a round to 8 weeks. 7 weeks has the advantage of having a greater chance of a free round, it is however very un-flexible and even the smallest delay can cause big problems. |
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9 rounds a year?
You smoking crack? |edit| This will teach me not to fastread a post. I started wondering about your mathskills :p |
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When they were longer we had people moaning the opposite. Round 14 especially and one of exilition's rounds. "We're all bored, the round was over weeks ago" etc. It's up to the alliances playing whether it remains competitive for that long or in this case becomes competitive in that timeframe.
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Not the average players (ie like me) fault that alliances are scared as shit and dont have the balls to do anything bar galraids.
Should be mandatory with atleast 1 2-3 week long war per alliance per round. |
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Just get this round over with already :)
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9 week rounds!
When you consider how long it takes to actually get going [the 1st week is wasted just con/res/initing etc] 7 weeks is painfully short :( |
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That totally depends on the play style chose. Everyone (being the alliances competing for the win) seems to be used to building up the first 2-3 weeks through galraiding, which indeed does make the time to actually beat your opponent rather short. But wars could start alot earlier though, with decent intel within a week hell could break lose if anyone is up to it (given the motivation is there, members are up for it and the scoring system doesn't make it a waste of time), rather then spending half the round "building up". The cons/res/initiating shouldn't really matter since everyone has that problem early on, so any fight in that sense is equal.
[edit]Although i personally find 7 weeks to be rather short (it doesn't feel like coming to an end yet), for the round outcome it doesn't really matter as long as the alliances/players involved properly adjust their strategy to fit with the total time they have to win |
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The drooling retards from the bored.
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After this round, we certainly need a longer round to have a viable game. If roids can't be allowed to pay off then it's a bit counterproductive.
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My point about roids paying off, is that it is allowing weight of numbers having more of a say than it should. I don't think the short length of the round helped this balance and it would make sense to redress it. I am talking about this in terms of the alliance race, rather than the planet race, as Greenhills planet is all about holding roids, just not his - he still needed resources for donations by others holding roids, but to question the ethics of this is not for this thread. Infact under my argument he would get a further lead. Because of the short round, the game simply ran out of time when with a longer campaign there was scope for alliances to catch up and actually make a fight of it. It meant that the round had a swifter death and people just gave up. While i don't have a good command of stats i do have a good feel for whether the game is working and I felt the length of the round was the major factor in the negatives of this round. Grinding for no real end apart from earning the best rank was actually quite boring. Which, by the way was a good game with half decent stats. |
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I find myself feeling that a 7 week round is a tad short too - but clearly a round should not last longer than it was originally announced to be. I wouldnt mind trying a 9 week round, especially given the much faster start-ups that this round experienced, as that could liven things up quite alot. Another thing with longer rounds and roids is that for most planets, they loose ships and resources in the process of capping roids - if a normal landing takes say 72 ticks for those roids to repay, then you need to hold onto them for that long to make it (value-wise) breakeven. When 72 hours is 6% of a round, that doesnt give alot of space for all that many landings to repay themselves. So, i think its a valid consideration. |
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Why are we so fixed on having a certain number of rounds per year? What's wrong with just having 8-week rounds with 3-week breaks?
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Could just take some of that LONG time off of researching. Would give extra time.
:D |
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