What have alliances turned into...
Random impressions from this round after I had a 9-round break..
Noobs. Arrogant, retarded, utter noobs. Everywhere. Attackers suicide on me no matter what. After 7 wave of Omen incs I was able to rebuild my entire fleet earlier this round, because attackers lost like 6 times as much... New Dawn attackers recall, just when you send them mails that you are awake... DCs take the piss when I report incommings rather then sending defence. While the uncovered incs to my galmember tick to eta 6 they still tell me "angels ingal def" would not be needed. Angels themselves are total noobs, too and have nothing in common with the FAnG from round 7. They dont use milscans at all, rather guess what is coming, mix up co and cruiser incs and send random ships everwhere. What matters are green numbers! Wars are bad in general. Rather pm the HCs of every other alliance so each night its either omen, new dawn, angels or tof getting banged by all other alliances. Just not exi, beacuse we dont want to risk a war! ^^ I see alliance hoppers everywhere. A certain Angel member left the alliance earlier when Angels attacked his gal, just so he could counter the attackers... Only alliance that seem to not be totally retarded atm is exi. Having 40 members in-tag with decent fleets is definitly better then 80 noobs without a clue.... just my 2 cents so far.. I´m not happy with my return to pa at all :/ |
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good analysis of worst tactics weve seen this round but how the hell yu forget to mention f-crew and their ability to prelaunch the most fleets in history at planets around 300 roids. (13+ last time i witnessed it)
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lol yes thats true, f-crew hit my gal on full pre launch
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"<x> deserved all the fleets he got because he stayed up dc-ing for the past so many hours" is also a great angels quote, especially when the guy who stayed up dc-ing seemingly sent most if not all def to himself :p
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This is mainly because of a lack of leaders.
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You know my feelings about this LEFF. I think I'll call it a day as an alliance player after this round, to put it that way. The sheer amount of chaos (Not only in my own alliance, but in pretty much every alliance except eXilition) makes me want to stab my eyes with a pencil. I am not saying I could do it better, but I think most people would have to agree that it has seldom been worse.
The only thing that would make this game worthwhile again for me, is private galaxies. Now that would be something :) |
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if eXilition win this round i will officially throw in the towel on PA
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I suggest you get that towel ready, Mek.
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wb to pa mate leff :|
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Either that or you have shit intel. |
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I'd like to direct you folks to an interesting thread addressing this problem somewhat in the suggestions forum.
Rob's idea could give an added incentive to keep playing. Although we all know by now that isn't nessesarily a good thing o/ |
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How about alliancewarpoints? I would like a system where you declare war on an alliance through a warsystem and the alliance gains score from landing attacks on that alliance (not only the landing itself but xp for roids) It should not be xp for attacking planets without alliance and alliances should be viewable for everyone. Only when you declare war on an alliance the alliance gets score from it. (I'll write an extensive suggestion for this if anyone thinks this sounds interesting)
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I feel rather like a grumpy old man complaining about how the youngsters just don't understand things these days, but the scary thing is that the people running alliances are often veterans. |
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I have played a pretty poor round this time, but I have played safe, for value and pretty contained. Exilition are good because they can do that with a good level of activity - I have no wish to compete with that level of activity, nor do many. Numbers, a good BC and members who don't crash can get them. If the other contenders members knew how to play in a more contained fashion and focussed on being solid first and foremost, they'd have more than enough value to fight exilition with. |
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alliances lacks leaderships.
Nowdays every single players in theses alliances thinks he is the leader and act for his own agenda. |
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Now, I agree. Alliances are shit. Now, go put up a brilliant, functional, able alliance like eXilition or 1up or FanG round whatever, and I'll buy you a beer. I'd say the FanG elite player we had in Omen really failed to impress too, he was more of a mercenary, who was around to soak defences and get support, and never had any interest in contributing to the alliance. Edit: oh yeah, and to arbiter whore his galaxy - he dropped off the minute the alliance goals didn't match his own. The thing is, while leaders and officers aren't what they used to (now, I never said I'm a good high commander - I've always said I'm more a player less a commander), playerbase is dimunishing, and what's left is becoming more and more mercenary and less and less devoted. mercenary: a player who doesn't give shit about his alliance, who is a member of the alliance solely because he thinks it will help him advange his goals, and is prepared to leave the alliance at any given moment should it appear not advancing his personal goals alone. Now, what's the reason to the modern wave of mercenaries, it's difficult to say. Perhaps it's the lack of leaders. 1up comeback tour, anyone? |
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I dont think there will be a 1up comback until the game dynamics are drastically altered.
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I find that every round i play my view of the game is different to my galaxy mates.
For me the #1 aim is for my allaince to do the best it can. My planet/galaxy come second to that aim. Everyone else seems to worry more about galaxy/planet and thier allaince #2. I think this is probably the main reason why the whole allaince system is failing because the players themselves are not willing to do anything to get their allaince to #1. |
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it would be simple to defeat eXilition but it would require other "major" alliances co-operating with each other and resisting the temptation to **** each other over after they've gone after eXil, or even whilst going against eXil.
Oooooo said "major" alliances musnt be fence sitters. Rules out most alliances then |
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that to me would be alliances who do theyre best to get dragged into conflict with other alliances competing against them there is open conflict among the top alliances equally so thus by my above definition would imply that none of the current top 4 alliances are riding the pine rollercoaster that is the fence |
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Agreed |
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Tell you guys what, get me 50-60 decent players to join my alliance, and possibly some of them know how to get good intel, and I'll take them on, just so you all shut up about it.
I swear, all I hear lately is peaple whinning about things, and no one doing much about it. If you want something done, do it yourself. |
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Edit: The only solution is training members to get better at PA, slowly working you're way up the rankings (as we have seen allies do over the past 5/6 rounds and then being brave and getting off that fence and hoping some other allies will follow you're example. |
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I look at Alliance rankings and see 15 Alliances that have more members than them, and yet they're all scared of them for some reason, afraid that if they attack they might lose, instead of taking the risk to be the ones to claim, they took them on and won. |
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training what members? most have played xx rounds and dont give a shit nowadays oh do you mean the new ones chef? yeah right, they are all in c200 by now :)
pa is boring nowadays |
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As for the forum being for whining, I give you the award for pointing out the obvious. Edit: I know that's not a direct quote, but it was too long winded for me to want people to have to read twice. |
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Yes, i know i was pointing out the obvious, but you were whinning about the obvious so really you're just as bad as me. :salute: |
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It's all a lot more than just pipe dreaming about great members, you actually have to work in order to get the members. It's part of the process of becoming "big" or "major player". The way Chef mentioned, is one of the hows of building up. I'm to be honest proud to say I've got a few solid people such as add and MortalP around in my ranks. Neither was exactly "top name" when they came to Omen, and neither is probably a "top name" today, but both are more or less trained by/in Omen, and are brilliant assets I greatly respect. The few of the remaining dedicated and devoted players. The thing is, while these two people can be called successes in the process Chef described, it's hard to find these in sufficient numbers to build a succeeding alliance on them, even if I'd probably have a different base if I had 10 adds and 10 MortalPs around. |
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You're right Chef, I don't have the resources (ie people). 10 people vs. 43, I wonder who would win? It has nothing to do with training, it has to do with numbers. If training was the issue, I wouldn't of had all my players recruited/stolen by other alliances over the last 4 rounds.
This is really getting side tracked, as the first part of my post about the 50-60 players wasn't meant to be taken entirely seriours. It's ok, though, I don't blame you for not knowing what a facetious remark is. |
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Tietäjä, I'm glad you like add so much, he had great potential in my Alliance, but once again, stolen by the mere opportunity to join a bigger alliance.
Maybe if people in the bigger alliances stopped pilfering the people out of the smaller ones they would have the opportunity to grow, instead of just providing the bigger alliances with fresh meat after investing time and energy into them. |
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Chef, I wasn't taking it as a personal attack, I was just trying to point out to you that my remark was in jest. I wasn't expecting it to turn into a debate about training members properly.
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We're not running around stealing your members, if you're such a grand leader you step up as, what's the problem holding on to them? Mind you, Omen was started mainly from scratch, over a core of 10 or so people from the old The-Other-Game alliance core. |
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I never said I wanted to be on top, nor claimed to be a great leader. If I wanted to be at the top, I'd change my tactics completely. Instead of being more community oriented where I let my players have a real life, and tell them it's just a game, I'd go hardcore and sell out, take one of the dozens of offers I've had myself.
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Only by having leaders that respect their members, take time to talk to them and reassure them of thier actions will an alliance beable to build a 2-way mutual arangment where both benefit and hence the allaince as a whole benefits. After seeing some of the action taken by some so called "leaders" and comments made by people in other allainces no wonder they would rather look after themselves and dont care about thier allainces. eXilition isnt just my allaince, its my PA family. |
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In return they of course have to send a bit of defence themselves. They justify it simply by telling themselves that if they're doing well as a planet then they're helping their alliance. Which is true - but a lot of the time the only incentive for them to send defence is to ensure they get defence when they need it. Not to help the alliance, as it should be. |
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The most important thing about an alliance is to have members who have won and lost together. Once you have that people will trust each other because they know they're capable of winning and if necessary go down fighting. If you have a bond with people you're willing to go the extra mile for them. It's not like being good at PA is some sort of impossibly difficult to achieve skill. You just have to want it.
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I dedicate ND's political maneuvering to MobRulz.
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