Stop massed attacks
how about implementing a control methoed which stops people/alliances from sending overwhelming attack fleets agains somebody
I know atm you have the score related system that stops you attacking somebody who is way smaller than yourself, but how about something that limits the TOTAL attack force Something like planet X is target with a networth of 20 mil score, so maximum fleet score that can attack is say 40 Mil fleetscore. That would stop the massive attacks of groups against a single player. At the minit you could get 20 ppl attacking all of whom are double the score of the target planet which means he is totally crushed |
How else were you gonna wage war:rolleyes: Ask the target gently not to arrange defence? :rolleyes: :banana:
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This is only a problem when scads of people bash a small-ish planet, which happens less often than you think.
Using this tactic to nuke (or attempt to) a top-ranked planet is, and should always be, a valid tactic. |
What is wrong with sending your fleets away? Particularly if the attackers have so much fleet present they are hardly going to cap at all.
But yes, the idea has some merit. It just does not seem like you have put much effort into it. Maybe it can be evolved into something that will work. Give it a go. |
Forgot about that^^
Just run, and the attackers won't cap much of anything. |
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And I have seen this tactic used in EVERY round of PA so far, with amazing regularity |
It would be impossible to take out big players if that was implemented. It would also be even harder to get roids. Lets stop thinking up ways to save the weaker player from those that put effort into doing well please. It's already going to be extremely hard to get roids, implementing this would just make it even harder.
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The situation described by the thread starter doesn't sound like a typical BG attack though...unless they commonly use alot of fleets on one target (been out of the loop, but doesn't sound efficient to me) as was the point of the thread.
Sending a "kill/scare" fleet and a pod fleet is another issue entirely; however I don't think this is the scenario described in the original post..but I do see your point. |
surely though, if attacker fleet value is capped, then any person knows the maximum ammount of defense they will need at any one time. hence like Scouse said, the take down of large players with massive alliance support, would be impossible. i think bashing has been severly limited by roid caps and 20% networth rule. why should u need to implement a rule of this kind. you suggest this rule as a way to prevent bashing, but it isnt generally worth ppls while attacking a target alot smaller than themselves unless the target is exceedingly roid heavy anyway. and those are the ppl that deserve to be roided anyway.
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Alliances will be more important then ever and more limited at the same time. Good balance I think :) |
I would be more efficient against bashing to recalculate fleet and planet scores after battle but before roidscap. That way you either get killed but keep more roids or you run and leave the roids to attackers.
Bashing n00bs would be of no use as they are less likely to run then. hAl |
heh
sorry m8. overkill is needed many times to get through theese days...to easy to gather def ^^
-Jonas:banana: |
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Sry i'm so nasty and bitter today ^^ |
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Massed Attacks
I think people to look "objectivly" at the problems ..
Firstly as a "newbie" player, it's a fact that "Newbie Bashing"does happen. Most of the time it done by players wanting a "a few quick roids" and other time by the "professional Newbie Basher" People argue, send your fleet away ..... if you stay you are destroyed within 1 tick. Leave and find they have also sent "roiding" fleets. This game is for mean't to be for "all abilities" and at the moment it is biased ... a 4 million planet can attack a 1 million ... wrong, 10 x 4 million planets can attack a 1 million ... wrong .. For planetarion to survive you need both professional and casual players and not huge alliances which turns PA stagnet. The view expressed are purely my own ........ Flame it and be known as "sad" |
But imagine that on a higher level.
The top player after midround can attack bout the first 100 planets. All of those are highly active player with decent alliances and contacts. Even if top player sends all his fleet (danger of getting his fleet caught) only 5 equivalent player to the attacked one ruin his raid totally.This happens every night ending up with the best player can not get roids nemore onces they reached a certain level... |
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i would like to point out the ammount of "anti newbie bashing" laws implemented (20% rule?) and the ammount of anti "bashing" laws implemented (roid cap?) in the game mean that virtually all attacks on small planets are by ther small planets, i honestly cannot see the top players in the universe scouring the lower clusters for sub 1mil galaxies to bash. get over yourself, attacks on newbs happens, malicious attacks on newbs by high ranked experianced players, does not. whatever size you are, unless you are t10, there will always be someone 3times ure size lookin for a planet your size with a few too many roids than is healthy. also, ure point about 10x4mil planets attacking a 1 mil planet.. tell me a) when has this happened and b) what n00b alliance was it that launched this? i for one need a laugh. |
Eh.
Sure mass attacks on you are annoying, but mass attacks have a use, like some guy already said, it's all about taking someone down. Hardly anybody mass attacks some smaller planet...what's the point? If I were to reply to that in a flaming manner, I'd say: 'WUSS!' :P |
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It would be fantastic fun - certainly worth a tenner. |
I have been toying with an idea that is supposed to solve two problems.
You can attack anyone ranked higher than you, and you can attack the top 20% of planets ranked lower you. This would mean everyone, even the top planet, has at least 20% of the universe available as targets. And someone at the very bottom of the ranking can only be attacked by the lowest 20% above him in the rankings. Although maybe it should be roid ranking rather than score ranking. Only issue would be if that would make farming easier. Comments? |
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I think that's a very good idea, but like you said, it needs a lil bit of tweaking to prevent farming...Unless someone comes up with a very good idea to detect and stop farming... :down: |
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Maybe not 10 x 4,000,000 planets attacking one, but i have experienced (as a lowly 3 millioner planet) 4 separate ENTIRE fleets from 4 different planets, each one just under 15 million. Not once, not twice, but three times by the same alliance. The alliance? Look in my sig for the only alliance it mentions. -- Also, all this talk of 'the top planets' etc: there are a handful of top planets versus the rest. Why is it that these 'top planets' think that PA should be tailored for how they want it? So that they can maximise their skills to drive even more people from the game? At the end of it all, you're all going to sit in a stagnant universe where everyone is online 24 hours and everyone is just sitting at home initiating roids for fear of getting launched on. You people who think you rule PA are just elitists. Those who you deem as anything remotely 'n00b' are instantly put down, either by way of board snobbishness or otherwise dismissing any of their suggestions or comments as trash. You make me sick. |
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Ooho this is a n00b revolution......
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....stop complaining ok...first of all..those taht know me know that i'm a n00b, pure and simple. have i been bashed, yes...too many times to remeber...yet i'm not pasting pages on the forums whining about it. grow up. its a war game, and the point of war is to win, and to do so, u must destroy ur enemy. ppl don't just randomly select a planet and say "oh...lets send all of our fleet and bash him" they usually have a reason, either u have too many roids (as its too often for me :rolleyes: ) or u did something to piss them off.... |
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'Lending' some cathaar ships off a friend in the same BG certainly helps here. |
its the salt of the game when practically every alliance in game chooses one gal/planet for their battleground.
then its nothing bout that planet... its for how much fleets you drop in a tick. |
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